/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.managed.actionbar; import com.jcwhatever.nucleus.utils.text.dynamic.IDynamicText; import org.bukkit.entity.Player; import java.util.Collection; /** * A {@link IPersistentActionBar} that is automatically removed * when the specified duration ends. */ public interface IActionBar { /** * Get the action bar text. */ IDynamicText getText(); /** * Show the action bar to a player. * * <p>Displays using {@link ActionBarPriority#DEFAULT}.</p> * * <p>If the player is viewing 1 or more {@link IPersistentActionBar}'s, * a {@link ITimedActionBar} is shown instead to ensure the text is given * a proper time slice among the persisted bars.</p> * * @param player The player to show the bar to. */ void showTo(Player player); /** * Show the action bar to a player. * * <p>If the player is viewing 1 or more {@link IPersistentActionBar}'s, * a {@link ITimedActionBar} is shown instead to ensure the text is given * a proper time slice among the persisted bars.</p> * * @param player The player to show the bar to. * @param priority The action bar priority. */ void showTo(Player player, ActionBarPriority priority); /** * Show the action bar to a collection of players. * * <p>Displays using {@link ActionBarPriority#DEFAULT}.</p> * * <p>If the player is viewing 1 or more {@link IPersistentActionBar}'s, * a {@link ITimedActionBar} is shown instead to ensure the text is given * a proper time slice among the persisted bars.</p> * * @param players The players to show the bar to. */ void showTo(Collection<? extends Player> players); /** * Show the action bar to a collection of players. * * <p>If the player is viewing 1 or more {@link IPersistentActionBar}'s, * a {@link ITimedActionBar} is shown instead to ensure the text is given * a proper time slice among the persisted bars.</p> * * @param players The players to show the bar to. * @param priority The action bar priority. */ void showTo(Collection<? extends Player> players, ActionBarPriority priority); }