/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.internal.listeners; import com.jcwhatever.nucleus.Nucleus; import com.jcwhatever.nucleus.NucleusPlugin; import com.jcwhatever.nucleus.internal.NucMsg; import com.jcwhatever.nucleus.mixins.IDisposable; import org.bukkit.Bukkit; import org.bukkit.event.EventHandler; import org.bukkit.event.HandlerList; import org.bukkit.event.Listener; import org.bukkit.event.player.PlayerLoginEvent; import org.bukkit.event.player.PlayerLoginEvent.Result; import org.bukkit.scheduler.BukkitRunnable; /** * Used to prevent players from logging in before * Nucleus plugins are finished loading. */ public class StartupListener implements Listener, IDisposable { private boolean _isDisposed; /** * Prevent players from logging in. * * <p>Registers self and unregisters self as an event listener.</p> */ public void preventLogins() { Bukkit.getPluginManager().registerEvents(this, Nucleus.getPlugin()); new BukkitRunnable() { int seconds = 0; @Override public void run() { seconds++; if (seconds == 30) { cancel(); } for (NucleusPlugin plugin : Nucleus.getNucleusPlugins()) { if (!plugin.isLoaded()) return; } cancel(); } @Override public void cancel() { super.cancel(); for (NucleusPlugin plugin : Nucleus.getNucleusPlugins()) { if (!plugin.isLoaded() && plugin.isEnabled()) { NucMsg.warning("Plugin '{0}' is taking a while to load.", plugin.getName()); } } dispose(); } }.runTaskTimer(Nucleus.getPlugin(), 1, 20); } @Override public boolean isDisposed() { return _isDisposed; } @Override public void dispose() { _isDisposed = true; HandlerList.unregisterAll(this); } @EventHandler private void onPlayerLogin(PlayerLoginEvent event) { event.setKickMessage("Server is still loading."); event.setResult(Result.KICK_OTHER); } }