/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.providers.kits; import org.bukkit.inventory.ItemStack; import java.util.Collection; import javax.annotation.Nullable; /** * An {@link IKit} that can be modified. */ public interface IModifiableKit extends IKit { /** * Set the kits helmet item. * * @param helmet The helmet. */ void setHelmet(@Nullable ItemStack helmet); /** * Set the kits chest plate item. * * @param chestplate The chestplate. */ void setChestplate(@Nullable ItemStack chestplate); /** * Set the kits legging item. * * @param leggings The leggings. */ void setLeggings(@Nullable ItemStack leggings); /** * Set the kits boots item. * * @param boots The boots. */ void setBoots(@Nullable ItemStack boots); /** * Add an array of non-armor slot items to the kit. * * @param items The items to add. */ void addItems(ItemStack... items); /** * Add a collection of non-armor slot items to the kit. * * @param items The items to add. */ void addItems(Collection<ItemStack> items); /** * Remove 1 or more non-armor slot items from the kit. * * @param items The items to remove. * * @return True if any of the items were removed. */ boolean removeItems(ItemStack... items); /** * Remove 1 or more non-armor slot items from the kit. * * @param items The items to remove. * * @return True if any of the items were removed. */ boolean removeItems(Collection<ItemStack> items); /** * Add an array of armor or non-armor slot items to the kit. * * @param items The items to add. */ void addAnyItems(ItemStack... items); /** * Add a collection of armor or non-armor slot items to the kit. * * @param items The items to add. */ void addAnyItems(Collection<ItemStack> items); /** * Remove 1 or more items from the kit, armor or non-armor. * * @param items The items to remove. * * @return True if any of the items were removed. */ boolean removeAnyItems(ItemStack... items); /** * Remove 1 or more items from the kit, armor or non-armor. * * @param items The items to remove. * * @return True if any of the items were removed. */ boolean removeAnyItems(Collection<ItemStack> items); /** * Save the modified kit. */ boolean save(); }