/*
* This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT).
*
* Copyright (c) JCThePants (www.jcwhatever.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.jcwhatever.nucleus.providers.kits;
import org.bukkit.inventory.ItemStack;
import java.util.Collection;
import javax.annotation.Nullable;
/**
* An {@link IKit} that can be modified.
*/
public interface IModifiableKit extends IKit {
/**
* Set the kits helmet item.
*
* @param helmet The helmet.
*/
void setHelmet(@Nullable ItemStack helmet);
/**
* Set the kits chest plate item.
*
* @param chestplate The chestplate.
*/
void setChestplate(@Nullable ItemStack chestplate);
/**
* Set the kits legging item.
*
* @param leggings The leggings.
*/
void setLeggings(@Nullable ItemStack leggings);
/**
* Set the kits boots item.
*
* @param boots The boots.
*/
void setBoots(@Nullable ItemStack boots);
/**
* Add an array of non-armor slot items to the kit.
*
* @param items The items to add.
*/
void addItems(ItemStack... items);
/**
* Add a collection of non-armor slot items to the kit.
*
* @param items The items to add.
*/
void addItems(Collection<ItemStack> items);
/**
* Remove 1 or more non-armor slot items from the kit.
*
* @param items The items to remove.
*
* @return True if any of the items were removed.
*/
boolean removeItems(ItemStack... items);
/**
* Remove 1 or more non-armor slot items from the kit.
*
* @param items The items to remove.
*
* @return True if any of the items were removed.
*/
boolean removeItems(Collection<ItemStack> items);
/**
* Add an array of armor or non-armor slot items to the kit.
*
* @param items The items to add.
*/
void addAnyItems(ItemStack... items);
/**
* Add a collection of armor or non-armor slot items to the kit.
*
* @param items The items to add.
*/
void addAnyItems(Collection<ItemStack> items);
/**
* Remove 1 or more items from the kit, armor or non-armor.
*
* @param items The items to remove.
*
* @return True if any of the items were removed.
*/
boolean removeAnyItems(ItemStack... items);
/**
* Remove 1 or more items from the kit, armor or non-armor.
*
* @param items The items to remove.
*
* @return True if any of the items were removed.
*/
boolean removeAnyItems(Collection<ItemStack> items);
/**
* Save the modified kit.
*/
boolean save();
}