/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.managed.sounds; import com.jcwhatever.nucleus.Nucleus; import com.jcwhatever.nucleus.managed.resourcepacks.sounds.types.IResourceSound; import com.jcwhatever.nucleus.utils.observer.future.IFutureResult; import org.bukkit.Location; import org.bukkit.entity.Player; import org.bukkit.plugin.Plugin; import javax.annotation.Nullable; import java.util.Collection; /** * Static convenience methods for accessing the global sound manager. */ public final class Sounds { private Sounds() {} /** * Get a resource pack sound by sound path. * * @param soundPath The path of the sound. The path is the name of the * resource pack followed by a period then the name of the sound. * i.e. "resourcePackName.soundName" * * @return The resource sound or null if not found. */ @Nullable public static IResourceSound get(String soundPath) { return manager().get(soundPath); } /** * Get the resource sounds being played to the specified player. * * @param player The player to check. */ public static Collection<IResourceSound> getSounds(Player player) { return manager().getPlaying(player); } /** * Get the resource sounds being played to the specified player. * * @param player The player to check. * @param output The output collection to add results to. * * @return The output collection. */ public static <T extends Collection<IResourceSound>> T getSounds(Player player, T output) { return manager().getPlaying(player, output); } /** * Get information about the resource sounds being played * for the specified player. * * @param player The player to check. */ public static Collection<ISoundContext> getContexts(Player player) { return manager().getContexts(player); } /** * Get information about the resource sounds being played * for the specified player. * * @param player The player to check. * @param output The output collection to add results to. * * @return The output collection. */ public static <T extends Collection<ISoundContext>> T getContexts(Player player, T output) { return manager().getContexts(player, output); } /** * Play a resource sound to a player at the players location. * * @param plugin The requesting plugin. * @param player The player who will hear the sound. * @param sound The resource sound to play. * * @return A future used to run a success callback when the sound is finished playing. */ public static IFutureResult<ISoundContext> playSound(Plugin plugin, Player player, IResourceSound sound) { return manager().playSound(plugin, player, sound); } /** * Play a resource sound to a player. * * @param plugin The requesting plugin. * @param player The player who will hear the sound. * @param sound The resource sound to play. * @param settings The settings to use. * * @return A future used to run a success callback when the sound is finished playing. */ public static IFutureResult<ISoundContext> playSound(Plugin plugin, Player player, IResourceSound sound, SoundSettings settings) { return manager().playSound(plugin, player, sound, settings); } /** * Play a resource sound to a player. * * @param plugin The requesting plugin. * @param player The player who will hear the sound. * @param sound The resource sound to play. * @param settings The settings to use to play the sound. The settings are cloned * within the method. If the setting has no locations, the players * location is used. * @param transcriptViewers Players who will see the sound transcript, if any. * * @return A future used to run a callback when the sound is finished playing. */ public static IFutureResult<ISoundContext> playSound(Plugin plugin, Player player, IResourceSound sound, SoundSettings settings, @Nullable Collection<Player> transcriptViewers) { return manager().playSound(plugin, player, sound, settings, transcriptViewers); } /** * Play a sound effect by client side sound name. * * <p>The sound is played at the players location.</p> * * <p>The sound does not have to be pre-defined. The sound name is * sent directly to the client.</p> * * @param clientSoundName The client side sound name. * @param player The player to play the sound to. */ public static void playEffect(String clientSoundName, Player player) { manager().playEffect(clientSoundName, player); } /** * Play a sound effect by client side sound name. * * <p>The sound is played at the players location.</p> * * <p>The sound does not have to be pre-defined. The sound name is * sent directly to the client.</p> * * @param clientSoundName The client side sound name. * @param players The collection of players to play the sound to. */ public static void playEffect(String clientSoundName, Collection<Player> players) { manager().playEffect(clientSoundName, players); } /** * Play a sound effect by client side sound name. * * <p>The sound does not have to be pre-defined. The sound name is * sent directly to the client.</p> * * @param clientSoundName The client side sound name. * @param player The player to play the sound to. * @param location The location the sound is played at. */ public static void playEffect(String clientSoundName, Player player, Location location) { manager().playEffect(clientSoundName, player, location); } /** * Play a sound effect by client side sound name. * * <p>The sound does not have to be pre-defined. The sound name is * sent directly to the client.</p> * * @param clientSoundName The client side sound name. * @param players The collection of players to play the sound to. * @param location The location the sound is played at. */ public static void playEffect(String clientSoundName, Collection<Player> players, Location location) { manager().playEffect(clientSoundName, players, location); } /** * Play a sound effect by client side sound name. * * <p>The sound is played at the players location.</p> * * <p>The sound does not have to be pre-defined. The sound name is * sent directly to the client.</p> * * @param clientSoundName The client side sound name. * @param player The player to play the sound to. * @param volume The volume of the sound. * @param pitch The sound pitch. */ public static void playEffect(String clientSoundName, Player player, float volume, float pitch) { manager().playEffect(clientSoundName, player, volume, pitch); } /** * Play a sound effect by client side sound name. * * <p>The sound is played at the players location.</p> * * <p>The sound does not have to be pre-defined. The sound name is * sent directly to the client.</p> * * @param clientSoundName The client side sound name. * @param players The collection of players to play the sound to. * @param volume The volume of the sound. * @param pitch The sound pitch. */ public static void playEffect(String clientSoundName, Collection<Player> players, float volume, float pitch) { manager().playEffect(clientSoundName, players, volume, pitch); } /** * Play a sound effect by client side sound name. * * <p>The sound does not have to be pre-defined. The sound name is * sent directly to the client.</p> * * @param clientSoundName The client side sound name. * @param player The player to play the sound to. * @param location The location the sound is played at. * @param volume The volume of the sound. * @param pitch The sound pitch. */ public static void playEffect(String clientSoundName, Player player, Location location, float volume, float pitch) { manager().playEffect(clientSoundName, player, location, volume, pitch); } /** * Play a sound effect by client side sound name. * * <p>The sound does not have to be pre-defined. The sound name is * sent directly to the client.</p> * * @param clientSoundName The client side sound name. * @param players The collection of players to play the sound to. * @param location The location the sound is played at. * @param volume The volume of the sound. * @param pitch The sound pitch. */ public static void playEffect(String clientSoundName, Collection<Player> players, Location location, float volume, float pitch) { manager().playEffect(clientSoundName, players, location, volume, pitch); } private static ISoundManager manager() { return Nucleus.getSoundManager(); } }