/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.events.anvil; import com.jcwhatever.nucleus.Nucleus; import com.jcwhatever.nucleus.events.HandlerListExt; import com.jcwhatever.nucleus.mixins.ICancellable; import com.jcwhatever.nucleus.mixins.IPlayerReference; import org.bukkit.entity.Player; import org.bukkit.event.Cancellable; import org.bukkit.event.Event; import org.bukkit.event.HandlerList; import org.bukkit.inventory.AnvilInventory; import org.bukkit.inventory.ItemStack; /** * Called when an item is repaired on an anvil. */ public class AnvilRepairItemEvent extends Event implements Cancellable, ICancellable, IPlayerReference { private static final HandlerList handlers = new HandlerListExt(Nucleus.getPlugin(), AnvilRepairItemEvent.class); private final Player _player; private final AnvilInventory _anvilInventory; private final ItemStack _item; private boolean _isCancelled; /** * Constructor. * * @param player The player * @param anvilInventory The anvil inventory. * @param item The item being repaired. */ public AnvilRepairItemEvent(Player player, AnvilInventory anvilInventory, ItemStack item) { _player = player; _anvilInventory = anvilInventory; _item = item; } /** * Get the player. */ @Override public Player getPlayer() { return _player; } /** * Get the inventory of the anvil that is repairing the item. */ public AnvilInventory getAnvilInventory() { return _anvilInventory; } /** * Get the item being repaired.. */ public ItemStack getItem() { return _item; } @Override public boolean isCancelled() { return _isCancelled; } @Override public void setCancelled(boolean isCancelled) { _isCancelled = isCancelled; } @Override public HandlerList getHandlers() { return handlers; } public static HandlerList getHandlerList() { return handlers; } }