/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.providers.npc.navigator; import com.jcwhatever.nucleus.providers.npc.INpc; import org.bukkit.Location; import org.bukkit.entity.Entity; import javax.annotation.Nullable; /** * Interface for an NPC's pathing manager. */ public interface INpcNav extends INpcNavScriptEvents { /** * Get the owning NPC. */ INpc getNpc(); /** * Get the navigator settings applied to all navigation targets. */ INpcNavSettings getSettings(); /** * Get the navigator settings for the current pathing target. * * <p>When a target is set, the current settings are the settings available from * the method {@link #getSettings}. Changes to the current settings only last until * the current navigation ends.</p> * * <p>Current settings are used to make adjustments to the settings that are transient. * Use the non-current settings from {@link #getSettings} to retrieve base settings.</p> */ INpcNavSettings getCurrentSettings(); /** * Determine if the navigator is currently running, that is, that the NPC is currently * pathing towards a target. */ boolean isRunning(); /** * Determine if the intention towards the current pathing target is hostile. * * <p>Hostility primarily effects {@link org.bukkit.entity.Entity} targets.</p> */ boolean isHostile(); /** * Determine if navigation targets are sent to the NPC vehicle, if any. * * <p>If true, any targets set are forwarded to the NPC's NPC vehicle.</p> */ boolean isVehicleProxy(); /** * Set the flag for sending navigation targets to the NPC vehicle, if any. * * @param isProxy True to send nav targets to NPC vehicle, otherwise false. * * @return Self for chaining. */ INpcNav setVehicleProxy(boolean isProxy); /** * Determine if the current pathing target is a location. */ boolean isTargetingLocation(); /** * Determine if the current pathing target is an entity. */ boolean isTargetingEntity(); /** * Get the current target as a location. * * @return The current target location or null if there is no target. */ @Nullable Location getTargetLocation(); /** * Copy the values of the current target as a location into an output * {@link org.bukkit.Location}. * * @param output The output {@link org.bukkit.Location}. * * @return The output {@link org.bukkit.Location} null if there is no target. */ @Nullable Location getTargetLocation(Location output); /** * Get the current target entity. * * @return The current target entity or null if there is no target * or the target is not an entity. */ @Nullable Entity getTargetEntity(); /** * Start navigating using the current settings and target. * * <p>If the navigator is already running, no action is taken.</p> * * @return Self for chaining. */ INpcNav start(); /** * Pause the navigator. The navigator will resume when {@link #start} is invoked. * * <p>If the navigator is already paused, no action is taken.</p> * * @return Self for chaining. */ INpcNav pause(); /** * Stop the navigator and clear all path state. * * <p>If the navigator is already cancelled, no action is taken.</p> * * @return Self for chaining. */ INpcNav cancel(); /** * Set the current target location. * * <p>Setting the target starts navigation.</p> * * @param location The location. * * @return Self for chaining. */ INpcNav setTarget(Location location); /** * Set the current target entity. * * <p>Setting the target starts navigation.</p> * * @param entity The entity. * * @return Self for chaining. */ INpcNav setTarget(Entity entity); /** * Set the current hostile intention towards the target. * * @param isHostile True to attack, False to simply move towards. * * @return Self for chaining. */ INpcNav setHostile(boolean isHostile); /** * Add a runner that is invoked every tick while the NPC is navigating. * * @param runner The runner to add. * * @return Self for chaining. */ INpcNav addRunner(INpcNavRunner runner); /** * Add a runner that is invoked every tick while the NPC is navigating. * * @param runner The runner to add. * * @return Self for chaining. */ INpcNav removeRunner(INpcNavRunner runner); }