/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.providers.economy; import com.jcwhatever.nucleus.mixins.IWrapper; import com.jcwhatever.nucleus.utils.observer.future.IFutureResult; import java.util.UUID; import javax.annotation.Nullable; /** * Interface for an economy account. * * <p>Depending on implementation, an account may support multiple balances of each currency or * a single balance convertible to different currencies.</p> */ public interface IAccount extends IWrapper<Object> { /** * Get the account owners unique Minecraft ID. */ UUID getPlayerId(); /** * Get the accounts owning bank. * * @return Null if the account is a global account. */ @Nullable IBank getBank(); /** * Get the players balance. The currency of the amount returned is the economy * providers default currency. * * @return The balance. Providers that use databases may return a locally cached value. */ double getBalance(); /** * Get the players balance in the specified currency. * * <p>The value returned depends on how the provider chooses to implement currency. * If the provider only stores the balance for a single currency, the returned value is * the balance of the default currency converted to the specified currency. The provider may * also store multiple currency balances in which case the returned value is the balance * for the specified currency.</p> * * <p>If the provider does not recognize the specified currency, it may choose to create * a new balance for the currency or simply convert the default balance to the currency.</p> * * @param currency The currency to convert the result to. * * @return The balance. Providers that use databases may return a locally cached value. */ double getBalance(ICurrency currency); /** * Get the account balance. The currency of the amount returned is the economy * providers default currency. * * <p>For providers that use a database, this returns the balance as read from the database. * For providers that use disk based storage, this is effectively the same as invoking * {@link #getBalance}.</p> * * @return An {@link IFutureResult} containing the balance result. */ IFutureResult<Double> getLatestBalance(); /** * Get the players balance in the specified currency. * * <p>For providers that use a database, this returns the balance as read from the database. * For providers that use disk based storage, this is effectively the same as invoking * {@link #getBalance}.</p> * * <p>The value returned depends on how the provider chooses to implement currency. * If the provider only stores the balance for a single currency, the returned value is * the balance of the default currency converted to the specified currency. The provider may * also store multiple currency balances in which case the returned value is the balance * for the specified currency.</p> * * <p>If the provider does not recognize the specified currency, it may choose to create * a new balance for the currency or simply convert the default balance to the currency.</p> * * @param currency The currency to convert the result to. * * @return A {@link IFutureResult} containing the balance result. */ IFutureResult<Double> getLatestBalance(ICurrency currency); /** * Get the underlying account object if the object is wrapped. Otherwise, the handle is * the {@link IAccount} instance. */ @Override Object getHandle(); }