/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.managed.teleport; import com.jcwhatever.nucleus.utils.observer.future.IFutureResult; import org.bukkit.Location; import org.bukkit.entity.Player; /** * Scheduled teleport future. */ public interface IScheduledTeleport extends IFutureResult<ITeleportResult> { /** * Get the player that will be teleported. */ Player getPlayer(); /** * Get the scheduled delay in ticks. */ int getDelayTicks(); /** * Get the location the player will be teleported to. */ Location getLocation(); /** * Copy the values of the location the player will be teleported to * into the specified output location. * * @param output The output location. * * @return The output location. */ Location getLocation(Location output); /** * Determine if the teleport has been cancelled. */ boolean isCancelled(); /** * Cancel the teleport. * * <p>If the teleport is already cancelled or executed, nothing happens.</p> */ void cancel(); }