/*
* This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT).
*
* Copyright (c) JCThePants (www.jcwhatever.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.jcwhatever.nucleus.internal.regions;
import com.jcwhatever.nucleus.internal.regions.PlayerLocationCache.CachedLocation;
import com.jcwhatever.nucleus.utils.performance.pool.SimpleCheckoutPool;
import com.jcwhatever.nucleus.utils.performance.pool.IPoolElementFactory;
import com.jcwhatever.nucleus.utils.performance.pool.IPoolRecycleHandler;
import org.bukkit.Location;
import java.util.UUID;
/**
* Caches locations a player has been until they can be processed by
* the player watcher in {@link InternalRegionManager}.
*
* <p>Keeps a pool of locations for reuse. The purpose of the pool is to prevent the old
* generation memory space from filling with temporary objects due to excessive new object
* creation.</p>
*/
class PlayerLocationCache extends SimpleCheckoutPool<CachedLocation> {
private static final IPoolElementFactory<CachedLocation> ELEMENT_FACTORY =
new IPoolElementFactory<CachedLocation>() {
@Override
public CachedLocation create() {
return new CachedLocation();
}
};
private static final IPoolRecycleHandler<CachedLocation> RECYCLE_HANDLER =
new IPoolRecycleHandler<CachedLocation>() {
@Override
public void onRecycle(CachedLocation element) {
element.setWorld(null);
element.reason = null;
}
};
private UUID _playerId;
public PlayerLocationCache() {
super(75, ELEMENT_FACTORY, RECYCLE_HANDLER);
}
/**
* Set the player owner of the cache.
*
* @param playerId The ID of the player.
*/
public void setOwner(UUID playerId) {
_playerId = playerId;
}
/**
* Get the caches owning player ID.
*/
public UUID getPlayerId() {
return _playerId;
}
/**
* Add a location to cache.
*
* <p>Uses a location from a pool. Copy the location values into the returned
* {@link org.bukkit.Location}.</p>
*
* @param reason The reason the location is being added.
*/
public Location add(RegionEventReason reason) {
synchronized (this) {
if (reason == RegionEventReason.JOIN_SERVER ||
reason == RegionEventReason.TELEPORT) {
getCheckedOut().clear();
}
CachedLocation location = checkout();
assert location != null;
location.reason = reason;
return location;
}
}
/**
* Represents a location a player has been as well as
* the reason the location was added.
*/
static class CachedLocation extends Location {
RegionEventReason reason;
CachedLocation() {
super(null, 0, 0, 0);
}
/**
* Get the reason the location was added.
*/
public RegionEventReason getReason() {
return reason;
}
}
}