/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.providers.friends; import java.util.Date; import java.util.UUID; import javax.annotation.Nullable; /** * An interface for a type that represents a player that is a friend * of another player. * * <p>The friend object should not be a singleton for each player. Each friend * object represents a players relationship with another specified player * (The friend-of player).</p> */ public interface IFriend { /** * Get the ID of the player that the instance was generated for. */ UUID getSourceId(); /** * Get the ID of the friend player. */ UUID getFriendId(); /** * Get the players name. */ String getName(); /** * Get the date/time that the friend was befriended. */ Date getBefriendDate(); /** * Determine if the friendship is still valid. Normally returns true unless * the friend-of player has removed the friend player. */ boolean isValid(); /** * Get the reverse {@link IFriend} instance that exists if the friendship is mutual. * * <p>This is equivalent to invoking {@link IFriendsContext#get} using the * {@link #getFriendId()} as the playerId argument and {@link #getSourceId} as the * friendId argument.</p> * * @return The reverse {@link IFriend} instance or null if the friendship is not mutual. */ @Nullable IFriend getMutualFriend(); /** * Get the level of friendship. * * <p>Attempts to get the registered {@link IFriendLevel} instance of the specified type.</p> * * @return The nearest {@link IFriendLevel} instance that matches the specified type and * is identical to or lower than the raw friendship level. */ @Nullable <T extends IFriendLevel> T getLevel(Class<T> levelClass); /** * Get the level of friendship. * * @return The nearest {@link IFriendLevel} instance that is identical or lower than the * raw friendship level. */ IFriendLevel getLevel(); /** * Get the level of friendship. * * <p>Higher values indicate a higher level of friendship. (closer relationship)</p> */ int getRawLevel(); /** * Set the raw level of friendship. * * @param level The level. */ void setRawLevel(int level); }