/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.utils.validate; import com.jcwhatever.nucleus.providers.npc.Npcs; import org.bukkit.entity.Entity; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; /** * Common validators. */ public final class Validators { private Validators() {} /** * Validates {@link Entity}'s are instances of {@link LivingEntity}. */ public static final IValidator<Entity> LIVING_ENTITIES = new LivingEntitiesValidator(); /** * Validates {@link Entity}'s are NOT instances of {@link Player}. */ public static final IValidator<Entity> NON_PLAYER_ENTITIES = new NonPlayerEntitiesValidator(); /** * Validates {@link Entity}'s are instances of {@link Player}. */ public static final IValidator<Entity> PLAYER_ENTITIES = new PlayerEntitiesValidator(); /** * Validates {@link Entity}'s are NOT NPC's. */ public static final IValidator<Entity> NON_NPC_ENTITIES = new NonNPCEntitiesValidator(); /** * Validates {@link LivingEntity}'s are NOT instances of {@link Player}. */ public static final IValidator<LivingEntity> NON_PLAYER_LIVING_ENTITIES = new NonPlayerLivingEntitiesValidator(); /** * Validates {@link LivingEntity}'s are instances of {@link Player}. */ public static final IValidator<LivingEntity> PLAYER_LIVING_ENTITIES = new PlayerLivingEntitiesValidator(); /** * Validates {@link LivingEntity}'s are NOT NPC's. */ public static final IValidator<LivingEntity> NON_NPC_LIVING_ENTITIES = new NonNPCLivingEntitiesValidator(); /** * Validates {@link Player}'s are NOT NPC's. */ public static final IValidator<Player> NON_NPC_PLAYERS = new NonNPCPlayersValidator(); private static class LivingEntitiesValidator implements IValidator<Entity> { @Override public boolean isValid(Entity entity) { return entity instanceof LivingEntity; } } private static class NonPlayerLivingEntitiesValidator implements IValidator<LivingEntity> { @Override public boolean isValid(LivingEntity entity) { return !(entity instanceof Player); } } private static class PlayerLivingEntitiesValidator implements IValidator<LivingEntity> { @Override public boolean isValid(LivingEntity entity) { return entity instanceof Player; } } private static class NonNPCLivingEntitiesValidator implements IValidator<LivingEntity> { @Override public boolean isValid(LivingEntity entity) { return !Npcs.isNpc(entity); } } private static class PlayerEntitiesValidator implements IValidator<Entity> { @Override public boolean isValid(Entity entity) { return entity instanceof Player; } } private static class NonPlayerEntitiesValidator implements IValidator<Entity> { @Override public boolean isValid(Entity entity) { return !(entity instanceof Player); } } private static class NonNPCEntitiesValidator implements IValidator<Entity> { @Override public boolean isValid(Entity entity) { return !Npcs.isNpc(entity); } } private static class NonNPCPlayersValidator implements IValidator<Player> { @Override public boolean isValid(Player player) { return !Npcs.isNpc(player); } } }