/*
* This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT).
*
* Copyright (c) JCThePants (www.jcwhatever.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.jcwhatever.nucleus.utils.astar.basic;
import com.jcwhatever.nucleus.utils.PreCon;
import com.jcwhatever.nucleus.utils.astar.AStarContext;
import com.jcwhatever.nucleus.utils.astar.AStarNode;
import com.jcwhatever.nucleus.utils.astar.IAStarExaminer;
import com.jcwhatever.nucleus.utils.astar.IAStarNodeContainer;
import com.jcwhatever.nucleus.utils.coords.ICoords3Di;
import com.jcwhatever.nucleus.utils.materials.Materials;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.material.Openable;
import javax.annotation.Nullable;
/**
* Basic implementation of {@link IAStarExaminer}.
*/
public class AStarWorldExaminer implements IAStarExaminer {
private final World _world;
private double _entityHeight = 2;
private DoorPathMode _doorPathMode = DoorPathMode.OPEN;
/**
* Specifies how doorways are handled.
*/
public enum DoorPathMode {
/**
* Path through open doorways
*/
OPEN,
/**
* Always path through doorways even if they
* are closed.
*/
IGNORE_CLOSED,
/**
* Never path through doorways even if they
* are open.
*/
IGNORE_OPEN,
}
/**
* Constructor.
*
* @param world The {@link org.bukkit.World} the examiner will examine.
*/
public AStarWorldExaminer(World world) {
_world = world;
}
/**
* Get the examiners {@link org.bukkit.World}.
*/
public World getWorld() {
return _world;
}
/**
* Get the height of the pathing entity.
*/
public double getEntityHeight() {
return _entityHeight;
}
/**
* Set the height of the pathing entity.
*
* @param height The entity height.
*/
public void setEntityHeight(double height) {
_entityHeight = height;
}
/**
* Get the door pathing mode.
*/
public DoorPathMode getDoorPathMode() {
return _doorPathMode;
}
/**
* Set the door pathing mode.
*
* @param mode The door path mode.
*/
public void setDoorPathMode(DoorPathMode mode) {
PreCon.notNull(mode);
_doorPathMode = mode;
}
@Override
public boolean isDestination(AStarNode node) {
PreCon.notNull(node);
return node.equals(node.getContext().getDestination());
}
@Override
public boolean canSearch(AStarContext context) {
PreCon.notNull(context);
IAStarNodeContainer container = context.getContainer();
AStarNode destination = context.getDestination();
return container.openSize() != 0 && !container.isClosed(destination);
}
@Override
public AStarScore getScore(@Nullable AStarNode parent, AStarNode node) {
PreCon.notNull(node);
return new AStarScore(parent, node);
}
@Override
public PathableResult isPathable(AStarNode from, AStarNode to) {
PreCon.notNull(from);
PreCon.notNull(to);
PreCon.isValid(from.isAdjacent(to), "'to' node should be adjacent to 'from' node");
IAStarNodeContainer container = from.getContext().getContainer();
// check if candidate is already closed
if (container.isClosed(to))
return PathableResult.INVALID_POINT;
ICoords3Di parent = from.getCoords();
ICoords3Di candidate = to.getCoords();
int x = candidate.getX() - parent.getX();
int y = candidate.getY() - parent.getY();
int z = candidate.getZ() - parent.getZ();
Material material = _world
.getBlockAt(candidate.getX(), candidate.getY(), candidate.getZ())
.getType();
// check candidate to see if its valid for the entity to stand on
if (!Materials.isSurface(material) ||
!hasRoomForEntity(to, getDoorPathMode())) {
// invalidate column if material is NOT transparent
if (!Materials.isTransparent(material)) {
return PathableResult.INVALID_COLUMN;
}
return PathableResult.INVALID_POINT;
}
// Check for diagonal obstruction
if (x != 0 && z != 0 && y >= 0) {
AStarNode diagX = from.getRelative(x, y, 0);
AStarNode diagZ = from.getRelative(0, y, z);
boolean isXValid = hasRoomForEntity(diagX, getDoorPathMode());
boolean isZValid = hasRoomForEntity(diagZ, getDoorPathMode());
// prevent walking through diagonal walls
if(y == 0 && !isXValid && !isZValid ) {
return PathableResult.INVALID_COLUMN;
}
// prevent walking through corners
if (!isXValid || !isZValid) {
return PathableResult.INVALID_COLUMN;
}
}
return PathableResult.VALID;
}
/**
* Determine if there is enough room for an entity above a specified node.
*/
protected boolean hasRoomForEntity(AStarNode node, DoorPathMode doorMode) {
ICoords3Di coords = node.getCoords();
Block block = _world
.getBlockAt(coords.getX(), coords.getY(), coords.getZ());
int height = (int)Math.ceil(getEntityHeight());
// check head room
for (int i=0; i < height; i++) {
Block above = block.getRelative(0, i + 1, 0);
if (doorMode != DoorPathMode.IGNORE_OPEN) {
BlockState state = above.getState();
// check if block is an open doorway
if (state.getData() instanceof Openable) {
Openable openable = (Openable) state.getData();
if (doorMode == DoorPathMode.IGNORE_CLOSED)
continue;
Block bottomDoor = block.getRelative(0, i, 0);
BlockState bottomState = bottomDoor.getState();
// check the lower door block instead
if (bottomState.getData() instanceof Openable) {
openable = (Openable) bottomState.getData();
}
if (openable.isOpen()) {
continue;
}
}
}
// make sure block is transparent
if (!Materials.isTransparent(above.getType())) {
return false;
}
}
return true;
}
}