/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.utils.player; import com.jcwhatever.nucleus.collections.players.PlayerMap; import com.jcwhatever.nucleus.managed.scheduler.Scheduler; import com.jcwhatever.nucleus.managed.teleport.Teleporter; import com.jcwhatever.nucleus.mixins.IPluginOwned; import com.jcwhatever.nucleus.providers.storage.DataStorage; import com.jcwhatever.nucleus.storage.DataPath; import com.jcwhatever.nucleus.storage.IDataNode; import com.jcwhatever.nucleus.utils.PreCon; import org.bukkit.Location; import org.bukkit.configuration.InvalidConfigurationException; import org.bukkit.entity.Player; import org.bukkit.plugin.Plugin; import org.bukkit.potion.PotionEffectType; import javax.annotation.Nullable; import java.io.IOException; import java.util.Map; import java.util.UUID; import java.util.WeakHashMap; /** * Saves and restores snapshots of a players state. * * <p>When a players state is restored, saved state data is removed.</p> */ public class PlayerState implements IPluginOwned { // store player states by plugin private static Map<Plugin, PlayerMap<PlayerState>> _statesByPlugin; static { _statesByPlugin = new WeakHashMap<>(50); } /** * Get the currently stored player state. * * <p>If no player state is found in memory, an attempt * is made to see if a player state is saved to disk.</p> * * @param plugin The owning plugin. * @param player The player. * * @return Null if no player state is stored. */ @Nullable public static PlayerState get(Plugin plugin, Player player) { PreCon.notNull(plugin); PreCon.notNull(player); PlayerMap<PlayerState> states = getStateMap(plugin); PlayerState state = states.get(player.getUniqueId()); // load state from file, if any if (state == null) { state = new PlayerState(plugin, player); if (!loadFromFile(state)) return null; states.put(player.getUniqueId(), state); } return state; } /** * Saves a player current state and returns the information in * a {@link PlayerState} object. * * <p>If a player state is already saved for the specified plugin, * the current player state data overwrites the data in the * existing {@link PlayerState} object. Otherwise, a new object * is created.</p> * * @param plugin The owning plugin. * @param player The player. */ public static PlayerState store(Plugin plugin, Player player) { PreCon.notNull(plugin); PreCon.notNull(player); PlayerMap<PlayerState> states = getStateMap(plugin); PlayerState state = states.get(player.getUniqueId()); if (state == null) { state = new PlayerState(plugin, player); states.put(player.getUniqueId(), state); } state.save(); return state; } /** * Clear the specified players player state from the cache * and disk. * * @param plugin The owning plugin. * @param player The player. */ public static void clear(Plugin plugin, Player player) { PreCon.notNull(plugin); PreCon.notNull(player); PlayerMap<PlayerState> states = getStateMap(plugin); PlayerState state = states.remove(player.getUniqueId()); if (state == null) return; state.deleteFile(); } /** * Specify if the players location should be restored. */ public enum RestoreLocation { TRUE, FALSE } private final Player _player; private final UUID _playerId; private final Plugin _plugin; private PlayerStateSnapshot _snapshot; /** * Private Constructor. * * @param plugin The owning plugin. * @param player The player. */ private PlayerState(Plugin plugin, Player player) { _player = player; _playerId = player.getUniqueId(); _plugin = plugin; } @Override public Plugin getPlugin() { return null; } /** * Determine if the player state is saved. */ public boolean isSaved() { return _snapshot != null; } /** * Get the stored state snapshot.. * * @return Null if the state is not saved. */ @Nullable public PlayerStateSnapshot getSnapshot() { return _snapshot; } /** * Records player chest and saves to disk. * * <p>Overwrites any current saved data.</p> * * @return True if saving to disk is successful. Save to memory is always successful. */ public boolean save() { _snapshot = new PlayerStateSnapshot(_player); if (_plugin == null) return false; IDataNode dataNode = DataStorage.get(_plugin, new DataPath("nucleus.player-states." + _playerId)); dataNode.set("", _snapshot); dataNode.save(); return true; } /** * Restore the players state. * * <p>The stored to disk player state is deleted.</p> * * @param restoreLocation Specify if the players saved location should be restored. * * @return The restore location or null if failed. * * @throws IOException * @throws InvalidConfigurationException */ @Nullable public Location restore(RestoreLocation restoreLocation) throws IOException, InvalidConfigurationException { PreCon.notNull(restoreLocation); if (_snapshot == null) return null; if (restoreLocation == RestoreLocation.TRUE && _snapshot.getLocation() != null) { Teleporter.teleport(_player, _snapshot.getLocation()); } // wait till after the player is teleported to restore Scheduler.runTaskLater(_plugin, 2, new Runnable() { @Override public void run() { // remove all potion effects for (PotionEffectType potion : PotionEffectType.values()) { if (potion == null || !_player.hasPotionEffect(potion)) continue; _player.removePotionEffect(potion); } _player.getActivePotionEffects().clear(); _player.getInventory().setContents(_snapshot.getItems()); _player.getInventory().setArmorContents(_snapshot.getArmor()); _player.setFoodLevel(_snapshot.getFoodLevel()); _player.setLevel(_snapshot.getLevel()); _player.setExp((float)_snapshot.getExp()); _player.setHealth(_snapshot.getHealth()); _player.addPotionEffects(_snapshot.getPotionEffects()); _player.setGameMode(_snapshot.getGameMode()); _player.setAllowFlight(_snapshot.isFlightAllowed()); _player.setFlying(_snapshot.isFlying()); _player.setFireTicks(_snapshot.getFireTicks()); _player.setFallDistance(0);// prevent player respawn deaths // discard snapshot _snapshot = null; } }); // remove back up state storage DataStorage.remove(_plugin, new DataPath("nucleus.player-states." + _playerId)); // remove from state map getStateMap(_plugin).remove(_player.getUniqueId()); // get restore location so it can be returned return _snapshot.getLocation(); } /** * Deletes player state file from disk. */ public void deleteFile() { DataPath dataPath = new DataPath("nucleus.player-states." + _playerId); if (DataStorage.has(_plugin, dataPath)) { DataStorage.remove(_plugin, dataPath); } } /* * Get a player state map for the specified plugin. * Finds the existing one or creates a new one. */ private static PlayerMap<PlayerState> getStateMap(Plugin plugin) { PlayerMap<PlayerState> state = _statesByPlugin.get(plugin); if (state == null) { state = new PlayerMap<PlayerState>(plugin); _statesByPlugin.put(plugin, state); } return state; } /* * Loads player state data from a file a fills the provided * PlayerState object with the data. */ private static boolean loadFromFile(PlayerState state) { if (!DataStorage.has(state._plugin, new DataPath("nucleus.player-states." + state._playerId))) return false; IDataNode dataNode = DataStorage.get(state._plugin, new DataPath("nucleus.player-states." + state._playerId)); if (!dataNode.load()) return false; state._snapshot = dataNode.getSerializable("", PlayerStateSnapshot.class); return state._snapshot != null; } }