/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.providers.npc.events; import com.jcwhatever.nucleus.mixins.ICancellable; import com.jcwhatever.nucleus.providers.npc.INpc; import com.jcwhatever.nucleus.utils.PreCon; import org.bukkit.event.Cancellable; import org.bukkit.event.HandlerList; /** * Called when an {@link INpc} is spawned. */ public class NpcSpawnEvent extends NpcEvent implements Cancellable, ICancellable { private static final HandlerList handlers = new HandlerList(); private final NpcSpawnReason _reason; private boolean _isCancelled; /** * Specifies a reason for an NPC to spawn. */ public enum NpcSpawnReason { /** * The NPC was invoked to spawn by a plugin or script. */ INVOKED, /** * The NPC is being respawned. */ RESPAWN, /** * The NPC is being respawned due to the chunk that its in being loaded. */ CHUNK_LOAD, /** * The NPC is being respawned due to the world that its in being loaded. */ WORLD_LOAD } /** * Constructor. * * @param npc The NPC the event is for. */ public NpcSpawnEvent(INpc npc, NpcSpawnReason reason) { super(npc); PreCon.notNull(reason); _reason = reason; } /** * Get the reason the NPC is being spawned. */ public NpcSpawnReason getReason() { return _reason; } @Override public boolean isCancelled() { return _isCancelled; } @Override public void setCancelled(boolean isCancelled) { _isCancelled = isCancelled; } @Override public HandlerList getHandlers() { return handlers; } public static HandlerList getHandlerList() { return handlers; } }