/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.managed.resourcepacks; import com.jcwhatever.nucleus.utils.managers.INamedManager; import org.bukkit.World; import org.bukkit.entity.Player; import javax.annotation.Nullable; /** * Resource pack manager interface. */ public interface IResourcePackManager extends INamedManager<IResourcePack> { /** * Get the default resource pack. * * <p>This is the resource pack specified in the server.properties file and is * used whenever all other resource packs are removed from a player.</p> * * <p>Note that the resource pack cannot be removed, it can only be changed. If there * is no default resource pack, players will be stuck with the first resource pack applied * whenever all other packs are removed.</p> * * @return The default resource pack or null if not set. */ @Nullable IResourcePack getDefault(); /** * Get the resource pack used by the specified world. * * @param world The world to check. * * @return The resource pack. If one is not set null is returned. */ @Nullable IResourcePack getWorld(World world); /** * Set the resource pack to use for a specified world. * * @param world The world. * @param pack The resource pack or null to use the default. */ void setWorld(World world, @Nullable IResourcePack pack); /** * Determine if the specified world requires the player to have its resource * pack loaded. * * @param world The world to check. * * @return True if the world requires a resource pack, otherwise false. */ boolean isRequired(World world); /** * Set access to a world based on the player accepting and loading the * resource pack set for the specified world. * * @param world The world * @param isRequired True to require resource pack, otherwise false. */ void setRequired(World world, boolean isRequired); /** * Create a new managed scoreboard. * * <p>The resource pack created is transient in nature and is not permanently stored.</p> * * @param name The name to identify the resource pack. * @param url The url of the resource pack. * * @return The resource pack. */ IResourcePack add(String name, String url); /** * Get a players {@link IPlayerResourcePacks} instance. * * @param player The player. */ IPlayerResourcePacks get(Player player); }