/*
* This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT).
*
* Copyright (c) JCThePants (www.jcwhatever.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.jcwhatever.nucleus.providers.npc.events;
import com.jcwhatever.nucleus.mixins.ICancellable;
import com.jcwhatever.nucleus.providers.npc.INpc;
import com.jcwhatever.nucleus.utils.PreCon;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
/**
* Called when an {@link INpc} is despawned.
*/
public class NpcDespawnEvent extends NpcEvent implements Cancellable, ICancellable {
private static final HandlerList handlers = new HandlerList();
private final NpcDespawnReason _reason;
private boolean _isCancelled;
/**
* Specifies a reason for the NPC being despawned.
*/
public enum NpcDespawnReason {
/**
* The NPC was invoked to despawn by a plugin or script.
*/
INVOKED,
/**
* The NPC is being respawned.
*/
RESPAWN,
/**
* The NPC's spawned entity has died.
*/
DEATH,
/**
* The chunk the NPC is in has unloaded.
*/
CHUNK_UNLOAD,
/**
* The world the NPC is in has unloaded.
*/
WORLD_UNLOAD,
/**
* The NPC is being disposed.
*/
DISPOSED
}
/**
* Constructor.
*
* @param npc The NPC the event is for.
*/
public NpcDespawnEvent(INpc npc, NpcDespawnReason reason) {
super(npc);
PreCon.notNull(reason);
_reason = reason;
}
/**
* Get the reason the NPC was despawned.
*/
public NpcDespawnReason getReason() {
return _reason;
}
/**
* Determine if the event can be cancelled.
*
* <p>Event is only cancellable if the reason for despawn is
* {@link NpcDespawnReason#INVOKED} or {@link NpcDespawnReason#CHUNK_UNLOAD}.</p>
*/
public boolean isCancellable() {
return _reason == NpcDespawnReason.INVOKED ||
_reason == NpcDespawnReason.CHUNK_UNLOAD;
}
@Override
public boolean isCancelled() {
return isCancellable() && _isCancelled;
}
/**
* Set the cancelled state.
*
* <p>Check the {@link #isCancellable} method returns true
* before using.</p>
*
* @param isCancelled True to cancel.
*/
@Override
public void setCancelled(boolean isCancelled) {
PreCon.isValid(isCancellable(), "Event is not cancellable");
_isCancelled = isCancelled;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}