/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.managed.teleport; import org.bukkit.Location; import org.bukkit.entity.Entity; import org.bukkit.entity.Player; import org.bukkit.event.player.PlayerTeleportEvent; import org.bukkit.plugin.Plugin; import javax.annotation.Nullable; /** * Interface for the global teleport manager. */ public interface ITeleportManager { /** * Determine if an entity is currently being teleported by the teleport manager. * * <p>This can be checked in events that may occur during teleport.</p> * * @param entity The entity to check. */ boolean isTeleporting(Entity entity); /** * Determine if an entity is currently being teleported cross world. * * <p>This can be checked in events that may occur during teleport.</p> * * @param entity The entity to check. */ boolean isCrossWorldTeleporting(Entity entity); /** * Get a players current scheduled teleport. * * @param player The player. * * @return The scheduled teleport or null if there is no teleport scheduled. */ @Nullable IScheduledTeleport getScheduled(Player player); /** * Teleport a player to the specified location after a specified delay. * * <p>Teleport mode is {@link TeleportMode#MOUNTS_AND_LEASHED}.</p> * * @param plugin The invoking plugin. * @param player The player to teleport. * @param location The location to teleport the player to. * @param tickDelay The delay in ticks. * * @return The scheduled teleport future. */ IScheduledTeleport teleport(Plugin plugin, Player player, Location location, int tickDelay); /** * Teleport a player to the specified location after a specified delay. * * @param plugin The invoking plugin. * @param player The player to teleport. * @param location The location to teleport the player to. * @param tickDelay The delay in ticks. * @param mode The teleport mode. * * @return The scheduled teleport future. */ IScheduledTeleport teleport(Plugin plugin, Player player, Location location, int tickDelay, TeleportMode mode); /** * Teleports a player to the specified location. * * <p>Cancels delayed teleport for player, if any.</p> * * <p>Teleport mode is {@link TeleportMode#MOUNTS_AND_LEASHED}.</p> * * @param player The player to teleport. * @param location The location to teleport the player to. * * @return Teleport result. */ ITeleportResult teleport(Player player, Location location); /** * Teleports a player to the specified location. * * <p>Cancels delayed teleport for player, if any.</p> * * @param player The player to teleport. * @param location The location to teleport the player to. * @param mode The teleport mode. * * @return Teleport result. */ ITeleportResult teleport(Player player, Location location, TeleportMode mode); /** * Teleports a player to the specified location. * * <p>Cancels delayed teleport for player, if any.</p> * * <p>Teleport mode is {@link TeleportMode#MOUNTS_AND_LEASHED}.</p> * * @param player The player to teleport. * @param location The location to teleport the player to. * @param cause The cause of the player teleport. * * @return Teleport result. */ ITeleportResult teleport(Player player, Location location, PlayerTeleportEvent.TeleportCause cause); /** * Teleports a player to the specified location. * * <p>Cancels delayed teleport for player, if any.</p> * * @param player The player to teleport. * @param location The location to teleport the player to. * @param cause The cause of the player teleport. * @param mode The teleport mode. * * @return Teleport result. */ ITeleportResult teleport(Player player, Location location, PlayerTeleportEvent.TeleportCause cause, TeleportMode mode); /** * Teleports a player to the specified entity. * * <p>Cancels delayed teleport for player, if any.</p> * * <p>Teleport mode is {@link TeleportMode#MOUNTS_AND_LEASHED}.</p> * * @param player The player to teleport. * @param entity The entity to teleport to. * * @return Teleport result. */ ITeleportResult teleport(Player player, Entity entity); /** * Teleports a player to the specified entity. * * <p>Cancels delayed teleport for player, if any.</p> * * @param player The player to teleport. * @param entity The entity to teleport to. * @param mode The teleport mode. * * @return Teleport result. */ ITeleportResult teleport(Player player, Entity entity, TeleportMode mode); /** * Teleports a player to the specified entity. * * <p>Cancels delayed teleport for player, if any.</p> * * <p>Teleport mode is {@link TeleportMode#MOUNTS_AND_LEASHED}.</p> * * @param player The player to teleport. * @param entity The entity to teleport to. * @param cause The cause of the player teleport. * * @return Teleport result. */ ITeleportResult teleport(Player player, Entity entity, PlayerTeleportEvent.TeleportCause cause); /** * Teleports a player to the specified entity. * * <p>Cancels delayed teleport for player, if any.</p> * * @param player The player to teleport. * @param entity The entity to teleport to. * @param cause The cause of the player teleport. * @param mode The teleport mode. * * @return Teleport result. */ ITeleportResult teleport(Player player, Entity entity, PlayerTeleportEvent.TeleportCause cause, TeleportMode mode); /** * Teleports an entity to the specified location. * * <p>Teleport mode is {@link TeleportMode#MOUNTS_AND_LEASHED}.</p> * * @param entity The entity to teleport. * @param location The location to teleport to. * * @return Teleport result. */ ITeleportResult teleport(Entity entity, Location location); /** * Teleports an entity to the specified location. * * @param entity The entity to teleport. * @param location The location to teleport to. * @param mode The teleport mode. * * @return Teleport result. */ ITeleportResult teleport(Entity entity, Location location, TeleportMode mode); /** * Determine if an entity is allowed to teleport. * * @param entity The entity to check. */ boolean canTeleport(Entity entity); /** * Set if an entity is allowed to be teleported. * * @param entity The entity. * @param canTeleport True to allow teleporting, false to prevent teleporting. */ void setCanTeleport(Entity entity, boolean canTeleport); }