/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.utils; import com.jcwhatever.nucleus.utils.nms.INmsEffectHandler; import com.jcwhatever.nucleus.utils.nms.NmsUtils; import org.bukkit.Location; import org.bukkit.entity.Player; import java.util.Collection; /** * Lightning strike utilities. */ public final class Lightning { private Lightning() {} private static INmsEffectHandler _handler; /** * Send a lightning strike to all players within a specified block radius. * * <p>If no NMS handler is available, a Bukkit lightning strike is used.</p> * * <p>Includes lightning strike sounds.</p> * * @param location The location of the lightning strike. * @param radius The radius. * * @return The players that the lightning strike was sent to. */ public static Collection<Player> strike(Location location, double radius) { return strike(location, radius, true); } /** * Send a lightning strike to all players within a specified block radius. * * @param location The location of the lightning strike. * @param radius The radius. * @param sound True to add sound to the strike, otherwise false. * * @return The players that the lightning strike was sent to. */ public static Collection<Player> strike(Location location, double radius, boolean sound) { PreCon.notNull(location); PreCon.positiveNumber(radius); loadHandler(); if (_handler == null) { location.getWorld().strikeLightningEffect(location); return location.getWorld().getPlayers(); } else { return _handler.lightningStrike(location, radius, sound); } } /** * Send a lightning strike to all players within a specified block radius * and add the players to the specified output collection. * * <p>If no NMS handler is available, a Bukkit lightning strike is used.</p> * * <p>Includes lightning strike sounds.</p> * * @param location The location of the lightning strike. * @param radius The radius. * @param output The output collection. * * @return The output collection. */ public static <T extends Collection<Player>> T strike(Location location, double radius, T output) { return strike(location, radius, true, output); } /** * Send a lightning strike to all players within a specified block radius * and add the players to the specified output collection. * * @param location The location of the lightning strike. * @param radius The radius. * @param output The output collection. * @param sound True to add sound to the strike, otherwise false. * * @return The output collection. */ public static <T extends Collection<Player>> T strike(Location location, double radius, boolean sound, T output) { PreCon.notNull(location); PreCon.positiveNumber(radius); PreCon.notNull(output); loadHandler(); if (_handler == null) { location.getWorld().strikeLightningEffect(location); output.addAll(location.getWorld().getPlayers()); } else { _handler.lightningStrike(location, radius, sound, output); } return output; } /** * Send a lighting strike to a single player. * * <p>Includes lightning strike sounds.</p> * * @param player The player to send the lightning strike to. * @param location The location of the lightning strike. * * @return True if successful, false if no lightning NMS handler was present. */ public static boolean strike(Player player, Location location) { return strike(player, location, true); } /** * Send a lighting strike to a single player. * * @param player The player to send the lightning strike to. * @param location The location of the lightning strike. * @param sound True to add sound to the strike, otherwise false. * * @return True if successful, false if no lightning NMS handler was present. */ public static boolean strike(Player player, Location location, boolean sound) { PreCon.notNull(player); PreCon.notNull(location); loadHandler(); if (_handler != null) { _handler.lightningStrike(player, location, sound); return true; } return false; } /** * Send a lighting strike to a collection of players. * * <p>Includes lightning strike sounds.</p> * * @param players The players to send the lightning strike to. * @param location The location of the lightning strike. * * @return True if successful, false if no lightning NMS handler was present. */ public static boolean strike(Collection<Player> players, Location location) { return strike(players, location, true); } /** * Send a lighting strike to a collection of players. * * @param players The players to send the lightning strike to. * @param location The location of the lightning strike. * @param sound True to add sound to the strike, otherwise false. * * @return True if successful, false if no lightning NMS handler was present. */ public static boolean strike(Collection<Player> players, Location location, boolean sound) { PreCon.notNull(players); PreCon.notNull(location); loadHandler(); if (_handler != null) { _handler.lightningStrike(players, location, sound); return true; } return false; } static void loadHandler() { if (_handler == null) _handler = NmsUtils.getEffectHandler(); } }