/*
* This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT).
*
* Copyright (c) JCThePants (www.jcwhatever.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.jcwhatever.nucleus.utils;
import com.jcwhatever.nucleus.utils.nms.INmsEffectHandler;
import com.jcwhatever.nucleus.utils.nms.NmsUtils;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import java.util.Collection;
/**
* Lightning strike utilities.
*/
public final class Lightning {
private Lightning() {}
private static INmsEffectHandler _handler;
/**
* Send a lightning strike to all players within a specified block radius.
*
* <p>If no NMS handler is available, a Bukkit lightning strike is used.</p>
*
* <p>Includes lightning strike sounds.</p>
*
* @param location The location of the lightning strike.
* @param radius The radius.
*
* @return The players that the lightning strike was sent to.
*/
public static Collection<Player> strike(Location location, double radius) {
return strike(location, radius, true);
}
/**
* Send a lightning strike to all players within a specified block radius.
*
* @param location The location of the lightning strike.
* @param radius The radius.
* @param sound True to add sound to the strike, otherwise false.
*
* @return The players that the lightning strike was sent to.
*/
public static Collection<Player> strike(Location location, double radius, boolean sound) {
PreCon.notNull(location);
PreCon.positiveNumber(radius);
loadHandler();
if (_handler == null) {
location.getWorld().strikeLightningEffect(location);
return location.getWorld().getPlayers();
}
else {
return _handler.lightningStrike(location, radius, sound);
}
}
/**
* Send a lightning strike to all players within a specified block radius
* and add the players to the specified output collection.
*
* <p>If no NMS handler is available, a Bukkit lightning strike is used.</p>
*
* <p>Includes lightning strike sounds.</p>
*
* @param location The location of the lightning strike.
* @param radius The radius.
* @param output The output collection.
*
* @return The output collection.
*/
public static <T extends Collection<Player>> T strike(Location location, double radius, T output) {
return strike(location, radius, true, output);
}
/**
* Send a lightning strike to all players within a specified block radius
* and add the players to the specified output collection.
*
* @param location The location of the lightning strike.
* @param radius The radius.
* @param output The output collection.
* @param sound True to add sound to the strike, otherwise false.
*
* @return The output collection.
*/
public static <T extends Collection<Player>> T strike(Location location,
double radius, boolean sound, T output) {
PreCon.notNull(location);
PreCon.positiveNumber(radius);
PreCon.notNull(output);
loadHandler();
if (_handler == null) {
location.getWorld().strikeLightningEffect(location);
output.addAll(location.getWorld().getPlayers());
}
else {
_handler.lightningStrike(location, radius, sound, output);
}
return output;
}
/**
* Send a lighting strike to a single player.
*
* <p>Includes lightning strike sounds.</p>
*
* @param player The player to send the lightning strike to.
* @param location The location of the lightning strike.
*
* @return True if successful, false if no lightning NMS handler was present.
*/
public static boolean strike(Player player, Location location) {
return strike(player, location, true);
}
/**
* Send a lighting strike to a single player.
*
* @param player The player to send the lightning strike to.
* @param location The location of the lightning strike.
* @param sound True to add sound to the strike, otherwise false.
*
* @return True if successful, false if no lightning NMS handler was present.
*/
public static boolean strike(Player player, Location location, boolean sound) {
PreCon.notNull(player);
PreCon.notNull(location);
loadHandler();
if (_handler != null) {
_handler.lightningStrike(player, location, sound);
return true;
}
return false;
}
/**
* Send a lighting strike to a collection of players.
*
* <p>Includes lightning strike sounds.</p>
*
* @param players The players to send the lightning strike to.
* @param location The location of the lightning strike.
*
* @return True if successful, false if no lightning NMS handler was present.
*/
public static boolean strike(Collection<Player> players, Location location) {
return strike(players, location, true);
}
/**
* Send a lighting strike to a collection of players.
*
* @param players The players to send the lightning strike to.
* @param location The location of the lightning strike.
* @param sound True to add sound to the strike, otherwise false.
*
* @return True if successful, false if no lightning NMS handler was present.
*/
public static boolean strike(Collection<Player> players, Location location, boolean sound) {
PreCon.notNull(players);
PreCon.notNull(location);
loadHandler();
if (_handler != null) {
_handler.lightningStrike(players, location, sound);
return true;
}
return false;
}
static void loadHandler() {
if (_handler == null)
_handler = NmsUtils.getEffectHandler();
}
}