/*
* This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT).
*
* Copyright (c) JCThePants (www.jcwhatever.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.jcwhatever.nucleus.managed.scoreboards;
import org.bukkit.OfflinePlayer;
import org.bukkit.scoreboard.NameTagVisibility;
import java.util.Collection;
/**
* Interface for a managed scoreboard team.
*/
public interface ITeam {
/**
* Get the team name.
*/
String getName();
/**
* Get the team display name.
*/
String getDisplayName();
/**
* Set the team display name.
*
* @param displayName The display name.
* @param args Optional format arguments.
*/
void setDisplayName(CharSequence displayName, Object... args);
/**
* Get the team prefix.
*/
String getPrefix();
/**
* Set the team prefix.
*
* @param prefix The prefix.
* @param args Optional format arguments.
*/
void setPrefix(CharSequence prefix, Object... args);
/**
* Get the team suffix.
*/
String getSuffix();
/**
* Set the team suffix.
*
* @param suffix The team suffix.
* @param args Optional format arguments.
*/
void setSuffix(CharSequence suffix, Object... args);
/**
* Determine if friendly fire is allowed.
*/
boolean allowFriendlyFire();
/**
* Set friendly fire allowed.
*
* @param isAllowed True to allow, otherwise false.
*/
void setAllowFriendlyFire(boolean isAllowed);
/**
* Determine if team mates can see each other when invisible.
*/
boolean canSeeFriendlyInvisibles();
/**
* Set team mates can see each other when invisible.
*
* @param canSee True to allow, otherwise false.
*/
void setCanSeeFriendlyInvisibles(boolean canSee);
/**
* Get name tag visibility.
*/
NameTagVisibility getNameTagVisibility();
/**
* Set the name tag visibility.
*/
void setNameTagVisibility(NameTagVisibility nameTagVisibility);
/**
* Get players on team.
*/
Collection<OfflinePlayer> getPlayers();
/**
* Get players on team.
*
* @param output The output collection to add results to.
*
* @return The output collection.
*/
<T extends Collection<OfflinePlayer>> T getPlayers(T output);
/**
* Get all entry names.
*/
Collection<String> getEntries();
/**
* Get all entry names.
*
* @param output The output collection to add results to.
*
* @return The output collection.
*/
<T extends Collection<String>> T getEntries(T output);
/**
* Get the number of entries on the team.
*/
int getSize();
/**
* Get the parent scoreboard.
*/
IScoreboard getScoreboard();
/**
* Add a player to the team.
*
* @param player The player to add.
*/
void addPlayer(OfflinePlayer player);
/**
* Add an entry to the team.
*
* @param entry The entry to add.
*/
void addEntry(CharSequence entry);
/**
* Remove a player from the team.
*
* @param player The player to remove.
*
* @return True if removed, otherwise false.
*/
boolean removePlayer(OfflinePlayer player);
/**
* Remove an entry from the team.
*
* @param entry The entry to remove.
*
* @return True if removed, otherwise false.
*/
boolean removeEntry(CharSequence entry);
/**
* Unregister team from scoreboard.
*/
void unregister();
/**
* Determine if a player is on the team.
*
* @param player The player to check.
*/
boolean hasPlayer(OfflinePlayer player);
/**
* Determine if an entry is on the team.
*
* @param entry The entry to check.
*/
boolean hasEntry(CharSequence entry);
}