package com.junerking.ui;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
public interface UITouchListener {
boolean touchDown(InputEvent event, float x, float y, int pointer, int button);
void touchDragged(InputEvent event, float x, float y, int pointer);
void touchUp(InputEvent event, float x, float y, int pointer, int button);
}