/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.scenes.scene2d.ui; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.Group; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.utils.Layout; /** * An {@link Actor} that participates in layout and provides a minimum, preferred, and maximum size. * <p> * The default preferred size of a widget is 0 and this is almost always overridden by a subclass. The default minimum * size returns the preferred size, so a subclass may choose to return 0 if it wants to allow itself to be sized * smaller. The default maximum size is 0, which means no maximum size. * <p> * See {@link Layout} for details on how a widget should participate in layout. A widget's mutator methods should call * {@link #invalidate()} or {@link #invalidateHierarchy()} as needed. * * @author mzechner * @author Nathan Sweet */ public class Widget extends Actor implements Layout { private boolean needsLayout = true; private boolean fillParent; private boolean layoutEnabled = true; public float getMinWidth() { return getPrefWidth(); } public float getMinHeight() { return getPrefHeight(); } public float getPrefWidth() { return 0; } public float getPrefHeight() { return 0; } public float getMaxWidth() { return 0; } public float getMaxHeight() { return 0; } public void setLayoutEnabled(boolean enabled) { layoutEnabled = enabled; if (enabled) invalidateHierarchy(); } public void validate() { if (!layoutEnabled) return; Group parent = getParent(); if (fillParent && parent != null) { float parentWidth, parentHeight; Stage stage = getStage(); if (stage != null && parent == stage.getRoot()) { parentWidth = stage.getWidth(); parentHeight = stage.getHeight(); } else { parentWidth = parent.getWidth(); parentHeight = parent.getHeight(); } if (getWidth() != parentWidth || getHeight() != parentHeight) { setWidth(parentWidth); setHeight(parentHeight); invalidate(); } } if (!needsLayout) return; needsLayout = false; layout(); } /** Returns true if the widget's layout has been {@link #invalidate() invalidated}. */ public boolean needsLayout() { return needsLayout; } public void invalidate() { needsLayout = true; } public void invalidateHierarchy() { if (!layoutEnabled) return; invalidate(); Group parent = getParent(); if (parent instanceof Layout) ((Layout) parent).invalidateHierarchy(); } public void pack() { float newWidth = getPrefWidth(); float newHeight = getPrefHeight(); if (newWidth != getWidth() || newHeight != getHeight()) { setWidth(newWidth); setHeight(newHeight); invalidate(); } validate(); } public void setFillParent(boolean fillParent) { this.fillParent = fillParent; } /** * If this method is overridden, the super method or {@link #validate()} should be called to ensure the widget is * laid out. */ public void draw(SpriteBatch batch, float parentAlpha) { validate(); } public void layout() { } }