/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.scenes.scene2d.ui;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Group;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.utils.Layout;
/**
* An {@link Actor} that participates in layout and provides a minimum, preferred, and maximum size.
* <p>
* The default preferred size of a widget is 0 and this is almost always overridden by a subclass. The default minimum
* size returns the preferred size, so a subclass may choose to return 0 if it wants to allow itself to be sized
* smaller. The default maximum size is 0, which means no maximum size.
* <p>
* See {@link Layout} for details on how a widget should participate in layout. A widget's mutator methods should call
* {@link #invalidate()} or {@link #invalidateHierarchy()} as needed.
*
* @author mzechner
* @author Nathan Sweet
*/
public class Widget extends Actor implements Layout {
private boolean needsLayout = true;
private boolean fillParent;
private boolean layoutEnabled = true;
public float getMinWidth() {
return getPrefWidth();
}
public float getMinHeight() {
return getPrefHeight();
}
public float getPrefWidth() {
return 0;
}
public float getPrefHeight() {
return 0;
}
public float getMaxWidth() {
return 0;
}
public float getMaxHeight() {
return 0;
}
public void setLayoutEnabled(boolean enabled) {
layoutEnabled = enabled;
if (enabled)
invalidateHierarchy();
}
public void validate() {
if (!layoutEnabled)
return;
Group parent = getParent();
if (fillParent && parent != null) {
float parentWidth, parentHeight;
Stage stage = getStage();
if (stage != null && parent == stage.getRoot()) {
parentWidth = stage.getWidth();
parentHeight = stage.getHeight();
} else {
parentWidth = parent.getWidth();
parentHeight = parent.getHeight();
}
if (getWidth() != parentWidth || getHeight() != parentHeight) {
setWidth(parentWidth);
setHeight(parentHeight);
invalidate();
}
}
if (!needsLayout)
return;
needsLayout = false;
layout();
}
/** Returns true if the widget's layout has been {@link #invalidate() invalidated}. */
public boolean needsLayout() {
return needsLayout;
}
public void invalidate() {
needsLayout = true;
}
public void invalidateHierarchy() {
if (!layoutEnabled)
return;
invalidate();
Group parent = getParent();
if (parent instanceof Layout)
((Layout) parent).invalidateHierarchy();
}
public void pack() {
float newWidth = getPrefWidth();
float newHeight = getPrefHeight();
if (newWidth != getWidth() || newHeight != getHeight()) {
setWidth(newWidth);
setHeight(newHeight);
invalidate();
}
validate();
}
public void setFillParent(boolean fillParent) {
this.fillParent = fillParent;
}
/**
* If this method is overridden, the super method or {@link #validate()} should be called to ensure the widget is
* laid out.
*/
public void draw(SpriteBatch batch, float parentAlpha) {
validate();
}
public void layout() {
}
}