/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d.joints; import com.badlogic.gdx.physics.box2d.Joint; import com.badlogic.gdx.physics.box2d.World; /** * A weld joint essentially glues two bodies together. A weld joint may distort somewhat because the island constraint * solver is approximate. */ public class WeldJoint extends Joint { // @off /*JNI #include <Box2D/Box2D.h> */ public WeldJoint(World world, long addr) { super(world, addr); } public float getReferenceAngle() { return jniGetReferenceAngle(addr); } private native float jniGetReferenceAngle(long addr); /* b2WeldJoint* joint = (b2WeldJoint*)addr; return joint->GetReferenceAngle(); */ }