/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.physics.box2d.joints;
import com.badlogic.gdx.physics.box2d.Joint;
import com.badlogic.gdx.physics.box2d.World;
/**
* A weld joint essentially glues two bodies together. A weld joint may distort somewhat because the island constraint
* solver is approximate.
*/
public class WeldJoint extends Joint {
// @off
/*JNI
#include <Box2D/Box2D.h>
*/
public WeldJoint(World world, long addr) {
super(world, addr);
}
public float getReferenceAngle() {
return jniGetReferenceAngle(addr);
}
private native float jniGetReferenceAngle(long addr); /*
b2WeldJoint* joint = (b2WeldJoint*)addr;
return joint->GetReferenceAngle();
*/
}