/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.scenes.scene2d.ui; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.Group; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.utils.Layout; import com.badlogic.gdx.utils.SnapshotArray; /** * A {@link Group} that participates in layout and provides a minimum, preferred, and maximum size. * <p> * The default preferred size of a widget group is 0 and this is almost always overridden by a subclass. The default * minimum size returns the preferred size, so a subclass may choose to return 0 for minimum size if it wants to allow * itself to be sized smaller than the preferred size. The default maximum size is 0, which means no maximum size. * <p> * See {@link Layout} for details on how a widget group should participate in layout. A widget group's mutator methods * should call {@link #invalidate()} or {@link #invalidateHierarchy()} as needed. By default, invalidateHierarchy is * called when child widgets are added and removed. * * @author Nathan Sweet */ public class WidgetGroup extends Group implements Layout { private boolean needsLayout = true; private boolean fillParent; private boolean layoutEnabled = true; public float getMinWidth() { return getPrefWidth(); } public float getMinHeight() { return getPrefHeight(); } public float getPrefWidth() { return 0; } public float getPrefHeight() { return 0; } public float getMaxWidth() { return 0; } public float getMaxHeight() { return 0; } public void setLayoutEnabled(boolean enabled) { if (layoutEnabled == enabled) return; layoutEnabled = enabled; setLayoutEnabled(this, enabled); } private void setLayoutEnabled(Group parent, boolean enabled) { SnapshotArray<Actor> children = getChildren(); for (int i = 0, n = children.size; i < n; i++) { Actor actor = children.get(i); if (actor instanceof Layout) ((Layout) actor).setLayoutEnabled(enabled); else if (actor instanceof Group) // setLayoutEnabled((Group) actor, enabled); } } public void validate() { if (!layoutEnabled) return; Group parent = getParent(); if (fillParent && parent != null) { Stage stage = getStage(); float parentWidth, parentHeight; if (stage != null && parent == stage.getRoot()) { parentWidth = stage.getWidth(); parentHeight = stage.getHeight(); } else { parentWidth = parent.getWidth(); parentHeight = parent.getHeight(); } if (getWidth() != parentWidth || getHeight() != parentHeight) { setWidth(parentWidth); setHeight(parentHeight); invalidate(); } } if (!needsLayout) return; needsLayout = false; layout(); } /** Returns true if the widget's layout has been {@link #invalidate() invalidated}. */ public boolean needsLayout() { return needsLayout; } public void invalidate() { needsLayout = true; } public void invalidateHierarchy() { invalidate(); Group parent = getParent(); if (parent instanceof Layout) ((Layout) parent).invalidateHierarchy(); } protected void childrenChanged() { invalidateHierarchy(); } public void pack() { float newWidth = getPrefWidth(); float newHeight = getPrefHeight(); if (newWidth != getWidth() || newHeight != getHeight()) { setWidth(newWidth); setHeight(newHeight); invalidate(); } validate(); } public void setFillParent(boolean fillParent) { this.fillParent = fillParent; } public void layout() { } /** * If this method is overridden, the super method or {@link #validate()} should be called to ensure the widget group * is laid out. */ public void draw(SpriteBatch batch, float parentAlpha) { validate(); super.draw(batch, parentAlpha); } }