/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package com.badlogic.gdx.backends.android.surfaceview; import java.io.Writer; import javax.microedition.khronos.egl.EGL; import javax.microedition.khronos.opengles.GL; /** * A helper class for debugging OpenGL ES applications. * * Wraps the supplied GL interface with a new GL interface that adds support for error checking and logging. */ public class GLDebugHelper { /** * Wrap an existing GL interface in a new GL interface that adds support for error checking and/or logging. * <p> * Wrapping means that the GL instance that is passed in to this method is wrapped inside a new GL instance that * optionally performs additional operations before and after calling the wrapped GL instance. * <p> * Error checking means that the wrapper will automatically call glError after each GL operation, and throw a * GLException if an error occurs. (By design, calling glError itself will not cause an exception to be thrown.) * Enabling error checking is an alternative to manually calling glError after every GL operation. * <p> * Logging means writing a text representation of each GL method call to a log. * <p> * * @param gl * the existing GL interface. Must implement GL and GL10. May optionally implement GL11 as well. * @param configFlags * A bitmask of error checking flags. * @param log * - null to disable logging, non-null to enable logging. * @return the wrapped GL instance. */ /** Check glError() after every call. */ public static final int CONFIG_CHECK_GL_ERROR = (1 << 0); /** Check if all calls are on the same thread. */ public static final int CONFIG_CHECK_THREAD = (1 << 1); /** Print argument names when logging GL Calls. */ public static final int CONFIG_LOG_ARGUMENT_NAMES = (1 << 2); /** * The Error number used in the GLException that is thrown if CONFIG_CHECK_THREAD is enabled and you call OpenGL ES * on the a different thread. */ public static final int ERROR_WRONG_THREAD = 0x7000; public static GL wrap(GL gl, int configFlags, Writer log) { if (configFlags != 0) { gl = new GLErrorWrapper(gl, configFlags); } if (log != null) { boolean logArgumentNames = (CONFIG_LOG_ARGUMENT_NAMES & configFlags) != 0; gl = new GLLogWrapper(gl, log, logArgumentNames); } return gl; } /** * Wrap an existing EGL interface in a new EGL interface that adds support for error checking and/or logging. * * @param egl * the existing GL interface. Must implement EGL and EGL10. May optionally implement EGL11 as well. * @param configFlags * A bitmask of error checking flags. * @param log * - null to disable logging, non-null to enable logging. * @return the wrapped EGL interface. */ public static EGL wrap(EGL egl, int configFlags, Writer log) { if (log != null) { egl = new EGLLogWrapper(egl, configFlags, log); } return egl; } }