/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*/
package com.badlogic.gdx.backends.android.surfaceview;
import java.io.Writer;
import javax.microedition.khronos.egl.EGL;
import javax.microedition.khronos.opengles.GL;
/**
* A helper class for debugging OpenGL ES applications.
*
* Wraps the supplied GL interface with a new GL interface that adds support for error checking and logging.
*/
public class GLDebugHelper {
/**
* Wrap an existing GL interface in a new GL interface that adds support for error checking and/or logging.
* <p>
* Wrapping means that the GL instance that is passed in to this method is wrapped inside a new GL instance that
* optionally performs additional operations before and after calling the wrapped GL instance.
* <p>
* Error checking means that the wrapper will automatically call glError after each GL operation, and throw a
* GLException if an error occurs. (By design, calling glError itself will not cause an exception to be thrown.)
* Enabling error checking is an alternative to manually calling glError after every GL operation.
* <p>
* Logging means writing a text representation of each GL method call to a log.
* <p>
*
* @param gl
* the existing GL interface. Must implement GL and GL10. May optionally implement GL11 as well.
* @param configFlags
* A bitmask of error checking flags.
* @param log
* - null to disable logging, non-null to enable logging.
* @return the wrapped GL instance.
*/
/** Check glError() after every call. */
public static final int CONFIG_CHECK_GL_ERROR = (1 << 0);
/** Check if all calls are on the same thread. */
public static final int CONFIG_CHECK_THREAD = (1 << 1);
/** Print argument names when logging GL Calls. */
public static final int CONFIG_LOG_ARGUMENT_NAMES = (1 << 2);
/**
* The Error number used in the GLException that is thrown if CONFIG_CHECK_THREAD is enabled and you call OpenGL ES
* on the a different thread.
*/
public static final int ERROR_WRONG_THREAD = 0x7000;
public static GL wrap(GL gl, int configFlags, Writer log) {
if (configFlags != 0) {
gl = new GLErrorWrapper(gl, configFlags);
}
if (log != null) {
boolean logArgumentNames = (CONFIG_LOG_ARGUMENT_NAMES & configFlags) != 0;
gl = new GLLogWrapper(gl, log, logArgumentNames);
}
return gl;
}
/**
* Wrap an existing EGL interface in a new EGL interface that adds support for error checking and/or logging.
*
* @param egl
* the existing GL interface. Must implement EGL and EGL10. May optionally implement EGL11 as well.
* @param configFlags
* A bitmask of error checking flags.
* @param log
* - null to disable logging, non-null to enable logging.
* @return the wrapped EGL interface.
*/
public static EGL wrap(EGL egl, int configFlags, Writer log) {
if (log != null) {
egl = new EGLLogWrapper(egl, configFlags, log);
}
return egl;
}
}