/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.scenes.scene2d.actions;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.scenes.scene2d.Action;
/**
* Base class for actions that transition over time using the percent complete.
*
* @author Nathan Sweet
*/
abstract public class TemporalAction extends Action {
private float duration, time;
private Interpolation interpolation;
private boolean reverse, complete;
public TemporalAction() {
}
public TemporalAction(float duration) {
this.duration = duration;
}
public TemporalAction(float duration, Interpolation interpolation) {
this.duration = duration;
this.interpolation = interpolation;
}
public boolean act(float delta) {
if (complete)
return true;
if (time == 0)
begin();
time += delta;
complete = time >= duration;
float percent;
if (complete)
percent = 1;
else {
percent = time / duration;
if (interpolation != null)
percent = interpolation.apply(percent);
}
update(reverse ? 1 - percent : percent);
if (complete)
end();
return complete;
}
/**
* Called the first time {@link #act(float)} is called. This is a good place to query the {@link #actor actor's}
* starting state.
*/
protected void begin() {
}
/** Called the last time {@link #act(float)} is called. */
protected void end() {
}
/**
* Called each frame.
*
* @param percent
* The percentage of completion for this action, growing from 0 to 1 over the duration. If
* {@link #setReverse(boolean) reversed}, this will shrink from 1 to 0.
*/
abstract protected void update(float percent);
/** Skips to the end of the transition. */
public void finish() {
time = duration;
}
public void restart() {
time = 0;
complete = false;
}
public void reset() {
super.reset();
reverse = false;
interpolation = null;
}
/** Gets the transition time so far. */
public float getTime() {
return time;
}
/** Sets the transition time so far. */
public void setTime(float time) {
this.time = time;
}
public float getDuration() {
return duration;
}
/** Sets the length of the transition in seconds. */
public void setDuration(float duration) {
this.duration = duration;
}
public Interpolation getInterpolation() {
return interpolation;
}
public void setInterpolation(Interpolation interpolation) {
this.interpolation = interpolation;
}
public boolean isReverse() {
return reverse;
}
/** When true, the action's progress will go from 100% to 0%. */
public void setReverse(boolean reverse) {
this.reverse = reverse;
}
}