/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.g2d;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.utils.GdxRuntimeException;
/**
* A 3x3 grid of texture regions. Any of the regions may be omitted. Padding may be set as a hint on how to inset
* content on top of the ninepatch.
*/
public class NinePatch {
public static final int TOP_LEFT = 0;
public static final int TOP_CENTER = 1;
public static final int TOP_RIGHT = 2;
public static final int MIDDLE_LEFT = 3;
public static final int MIDDLE_CENTER = 4;
public static final int MIDDLE_RIGHT = 5;
public static final int BOTTOM_LEFT = 6;
public static final int BOTTOM_CENTER = 7;
public static final int BOTTOM_RIGHT = 8;
static private final Color tempColor = new Color();
private Texture texture;
private int bottomLeft = -1, bottomCenter = -1, bottomRight = -1;
private int middleLeft = -1, middleCenter = -1, middleRight = -1;
private int topLeft = -1, topCenter = -1, topRight = -1;
private float leftWidth, rightWidth, middleWidth, middleHeight, topHeight, bottomHeight;
private float[] vertices = new float[9 * 4 * 5];
private int idx;
private final Color color = new Color(Color.WHITE);
private int padLeft = -1, padRight = -1, padTop = -1, padBottom = -1;
/**
* @param left
* Pixels from left edge.
* @param right
* Pixels from right edge.
* @param top
* Pixels from top edge.
* @param bottom
* Pixels from bottom edge.
*/
public NinePatch(Texture texture, int left, int right, int top, int bottom) {
this(new TextureRegion(texture), left, right, top, bottom);
}
/**
* @param left
* Pixels from left edge.
* @param right
* Pixels from right edge.
* @param top
* Pixels from top edge.
* @param bottom
* Pixels from bottom edge.
*/
public NinePatch(TextureRegion region, int left, int right, int top, int bottom) {
if (region == null)
throw new IllegalArgumentException("region cannot be null.");
int middleWidth = region.getRegionWidth() - left - right;
int middleHeight = region.getRegionHeight() - top - bottom;
TextureRegion[] patches = new TextureRegion[9];
if (top > 0) {
if (left > 0)
patches[0] = new TextureRegion(region, 0, 0, left, top);
if (middleWidth > 0)
patches[1] = new TextureRegion(region, left, 0, middleWidth, top);
if (right > 0)
patches[2] = new TextureRegion(region, left + middleWidth, 0, right, top);
}
if (middleHeight > 0) {
if (left > 0)
patches[3] = new TextureRegion(region, 0, top, left, middleHeight);
if (middleWidth > 0)
patches[4] = new TextureRegion(region, left, top, middleWidth, middleHeight);
if (right > 0)
patches[5] = new TextureRegion(region, left + middleWidth, top, right, middleHeight);
}
if (bottom > 0) {
if (left > 0)
patches[6] = new TextureRegion(region, 0, top + middleHeight, left, bottom);
if (middleWidth > 0)
patches[7] = new TextureRegion(region, left, top + middleHeight, middleWidth, bottom);
if (right > 0)
patches[8] = new TextureRegion(region, left + middleWidth, top + middleHeight, right, bottom);
}
// If split only vertical, move splits from right to center.
if (left == 0 && middleWidth == 0) {
patches[TOP_CENTER] = patches[TOP_RIGHT];
patches[MIDDLE_CENTER] = patches[MIDDLE_RIGHT];
patches[BOTTOM_CENTER] = patches[BOTTOM_RIGHT];
patches[TOP_RIGHT] = null;
patches[MIDDLE_RIGHT] = null;
patches[BOTTOM_RIGHT] = null;
}
// If split only horizontal, move splits from bottom to center.
if (top == 0 && middleHeight == 0) {
patches[MIDDLE_LEFT] = patches[BOTTOM_LEFT];
patches[MIDDLE_CENTER] = patches[BOTTOM_CENTER];
patches[MIDDLE_RIGHT] = patches[BOTTOM_RIGHT];
patches[BOTTOM_LEFT] = null;
patches[BOTTOM_CENTER] = null;
patches[BOTTOM_RIGHT] = null;
}
load(patches);
}
public NinePatch(Texture texture, Color color) {
this(texture);
setColor(color);
}
public NinePatch(Texture texture) {
this(new TextureRegion(texture));
}
public NinePatch(TextureRegion region, Color color) {
this(region);
setColor(color);
}
public NinePatch(TextureRegion region) {
load(new TextureRegion[] {
//
null, null, null, //
null, region, null, //
null, null, null //
});
}
public NinePatch(TextureRegion... patches) {
if (patches == null || patches.length != 9)
throw new IllegalArgumentException("NinePatch needs nine TextureRegions");
load(patches);
float leftWidth = getLeftWidth();
if ((patches[TOP_LEFT] != null && patches[TOP_LEFT].getRegionWidth() != leftWidth)
|| (patches[MIDDLE_LEFT] != null && patches[MIDDLE_LEFT].getRegionWidth() != leftWidth)
|| (patches[BOTTOM_LEFT] != null && patches[BOTTOM_LEFT].getRegionWidth() != leftWidth)) {
throw new GdxRuntimeException("Left side patches must have the same width");
}
float rightWidth = getRightWidth();
if ((patches[TOP_RIGHT] != null && patches[TOP_RIGHT].getRegionWidth() != rightWidth)
|| (patches[MIDDLE_RIGHT] != null && patches[MIDDLE_RIGHT].getRegionWidth() != rightWidth)
|| (patches[BOTTOM_RIGHT] != null && patches[BOTTOM_RIGHT].getRegionWidth() != rightWidth)) {
throw new GdxRuntimeException("Right side patches must have the same width");
}
float bottomHeight = getBottomHeight();
if ((patches[BOTTOM_LEFT] != null && patches[BOTTOM_LEFT].getRegionHeight() != bottomHeight)
|| (patches[BOTTOM_CENTER] != null && patches[BOTTOM_CENTER].getRegionHeight() != bottomHeight)
|| (patches[BOTTOM_RIGHT] != null && patches[BOTTOM_RIGHT].getRegionHeight() != bottomHeight)) {
throw new GdxRuntimeException("Bottom side patches must have the same height");
}
float topHeight = getTopHeight();
if ((patches[TOP_LEFT] != null && patches[TOP_LEFT].getRegionHeight() != topHeight)
|| (patches[TOP_CENTER] != null && patches[TOP_CENTER].getRegionHeight() != topHeight)
|| (patches[TOP_RIGHT] != null && patches[TOP_RIGHT].getRegionHeight() != topHeight)) {
throw new GdxRuntimeException("Top side patches must have the same height");
}
}
public NinePatch(NinePatch ninePatch) {
this(ninePatch, new Color(ninePatch.color));
}
public NinePatch(NinePatch ninePatch, Color color) {
texture = ninePatch.texture;
bottomLeft = ninePatch.bottomLeft;
bottomCenter = ninePatch.bottomCenter;
bottomRight = ninePatch.bottomRight;
middleLeft = ninePatch.middleLeft;
middleCenter = ninePatch.middleCenter;
middleRight = ninePatch.middleRight;
topLeft = ninePatch.topLeft;
topCenter = ninePatch.topCenter;
topRight = ninePatch.topRight;
leftWidth = ninePatch.leftWidth;
rightWidth = ninePatch.rightWidth;
middleWidth = ninePatch.middleWidth;
middleHeight = ninePatch.middleHeight;
topHeight = ninePatch.topHeight;
bottomHeight = ninePatch.bottomHeight;
vertices = new float[ninePatch.vertices.length];
System.arraycopy(ninePatch.vertices, 0, vertices, 0, ninePatch.vertices.length);
idx = ninePatch.idx;
this.color.set(color);
}
private void load(TextureRegion[] patches) {
float color = Color.WHITE.toFloatBits();
if (patches[BOTTOM_LEFT] != null) {
bottomLeft = add(patches[BOTTOM_LEFT], color);
leftWidth = patches[BOTTOM_LEFT].getRegionWidth();
bottomHeight = patches[BOTTOM_LEFT].getRegionHeight();
}
if (patches[BOTTOM_CENTER] != null) {
bottomCenter = add(patches[BOTTOM_CENTER], color);
middleWidth = Math.max(middleWidth, patches[BOTTOM_CENTER].getRegionWidth());
bottomHeight = Math.max(bottomHeight, patches[BOTTOM_CENTER].getRegionHeight());
}
if (patches[BOTTOM_RIGHT] != null) {
bottomRight = add(patches[BOTTOM_RIGHT], color);
rightWidth = Math.max(rightWidth, patches[BOTTOM_RIGHT].getRegionWidth());
bottomHeight = Math.max(bottomHeight, patches[BOTTOM_RIGHT].getRegionHeight());
}
if (patches[MIDDLE_LEFT] != null) {
middleLeft = add(patches[MIDDLE_LEFT], color);
leftWidth = Math.max(leftWidth, patches[MIDDLE_LEFT].getRegionWidth());
middleHeight = Math.max(middleHeight, patches[MIDDLE_LEFT].getRegionHeight());
}
if (patches[MIDDLE_CENTER] != null) {
middleCenter = add(patches[MIDDLE_CENTER], color);
middleWidth = Math.max(middleWidth, patches[MIDDLE_CENTER].getRegionWidth());
middleHeight = Math.max(middleHeight, patches[MIDDLE_CENTER].getRegionHeight());
}
if (patches[MIDDLE_RIGHT] != null) {
middleRight = add(patches[MIDDLE_RIGHT], color);
rightWidth = Math.max(rightWidth, patches[MIDDLE_RIGHT].getRegionWidth());
middleHeight = Math.max(middleHeight, patches[MIDDLE_RIGHT].getRegionHeight());
}
if (patches[TOP_LEFT] != null) {
topLeft = add(patches[TOP_LEFT], color);
leftWidth = Math.max(leftWidth, patches[TOP_LEFT].getRegionWidth());
topHeight = Math.max(topHeight, patches[TOP_LEFT].getRegionHeight());
}
if (patches[TOP_CENTER] != null) {
topCenter = add(patches[TOP_CENTER], color);
middleWidth = Math.max(middleWidth, patches[TOP_CENTER].getRegionWidth());
topHeight = Math.max(topHeight, patches[TOP_CENTER].getRegionHeight());
}
if (patches[TOP_RIGHT] != null) {
topRight = add(patches[TOP_RIGHT], color);
rightWidth = Math.max(rightWidth, patches[TOP_RIGHT].getRegionWidth());
topHeight = Math.max(topHeight, patches[TOP_RIGHT].getRegionHeight());
}
if (idx < vertices.length) {
float[] newVertices = new float[idx];
System.arraycopy(vertices, 0, newVertices, 0, idx);
vertices = newVertices;
}
}
private int add(TextureRegion region, float color) {
if (texture == null)
texture = region.getTexture();
else if (texture != region.getTexture()) //
throw new IllegalArgumentException("All regions must be from the same texture.");
final float u = region.u;
final float v = region.v2;
final float u2 = region.u2;
final float v2 = region.v;
final float[] vertices = this.vertices;
idx += 2;
vertices[idx++] = color;
vertices[idx++] = u;
vertices[idx] = v;
idx += 3;
vertices[idx++] = color;
vertices[idx++] = u;
vertices[idx] = v2;
idx += 3;
vertices[idx++] = color;
vertices[idx++] = u2;
vertices[idx] = v2;
idx += 3;
vertices[idx++] = color;
vertices[idx++] = u2;
vertices[idx++] = v;
return idx - 4 * 5;
}
private void set(int idx, float x, float y, float width, float height, float color) {
final float fx2 = x + width;
final float fy2 = y + height;
final float[] vertices = this.vertices;
vertices[idx++] = x;
vertices[idx++] = y;
vertices[idx] = color;
idx += 3;
vertices[idx++] = x;
vertices[idx++] = fy2;
vertices[idx] = color;
idx += 3;
vertices[idx++] = fx2;
vertices[idx++] = fy2;
vertices[idx] = color;
idx += 3;
vertices[idx++] = fx2;
vertices[idx++] = y;
vertices[idx] = color;
}
public void draw(SpriteBatch batch, float x, float y, float width, float height) {
float centerColumnX = x + leftWidth;
float rightColumnX = x + width - rightWidth;
float middleRowY = y + bottomHeight;
float topRowY = y + height - topHeight;
float c = tempColor.set(color).mul(batch.getColor()).toFloatBits();
if (bottomLeft != -1)
set(bottomLeft, x, y, centerColumnX - x, middleRowY - y, c);
if (bottomCenter != -1)
set(bottomCenter, centerColumnX, y, rightColumnX - centerColumnX, middleRowY - y, c);
if (bottomRight != -1)
set(bottomRight, rightColumnX, y, x + width - rightColumnX, middleRowY - y, c);
if (middleLeft != -1)
set(middleLeft, x, middleRowY, centerColumnX - x, topRowY - middleRowY, c);
if (middleCenter != -1)
set(middleCenter, centerColumnX, middleRowY, rightColumnX - centerColumnX, topRowY - middleRowY, c);
if (middleRight != -1)
set(middleRight, rightColumnX, middleRowY, x + width - rightColumnX, topRowY - middleRowY, c);
if (topLeft != -1)
set(topLeft, x, topRowY, centerColumnX - x, y + height - topRowY, c);
if (topCenter != -1)
set(topCenter, centerColumnX, topRowY, rightColumnX - centerColumnX, y + height - topRowY, c);
if (topRight != -1)
set(topRight, rightColumnX, topRowY, x + width - rightColumnX, y + height - topRowY, c);
batch.draw(texture, vertices, 0, idx);
}
public void setColor(Color color) {
this.color.set(color);
}
public Color getColor() {
return color;
}
public float getLeftWidth() {
return leftWidth;
}
public void setLeftWidth(float leftWidth) {
this.leftWidth = leftWidth;
}
public float getRightWidth() {
return rightWidth;
}
public void setRightWidth(float rightWidth) {
this.rightWidth = rightWidth;
}
public float getTopHeight() {
return topHeight;
}
public void setTopHeight(float topHeight) {
this.topHeight = topHeight;
}
public float getBottomHeight() {
return bottomHeight;
}
public void setBottomHeight(float bottomHeight) {
this.bottomHeight = bottomHeight;
}
public float getMiddleWidth() {
return middleWidth;
}
public void setMiddleWidth(float middleWidth) {
this.middleWidth = middleWidth;
}
public float getMiddleHeight() {
return middleHeight;
}
public void setMiddleHeight(float middleHeight) {
this.middleHeight = middleHeight;
}
public float getTotalWidth() {
return leftWidth + middleWidth + rightWidth;
}
public float getTotalHeight() {
return topHeight + middleHeight + bottomHeight;
}
public void setPadding(int left, int right, int top, int bottom) {
this.padLeft = left;
this.padRight = right;
this.padTop = top;
this.padBottom = bottom;
}
/** Returns the left padding if set, else returns {@link #getLeftWidth()}. */
public float getPadLeft() {
if (padLeft == -1)
return getLeftWidth();
return padLeft;
}
public void setPadLeft(int left) {
this.padLeft = left;
}
/** Returns the right padding if set, else returns {@link #getRightWidth()}. */
public float getPadRight() {
if (padRight == -1)
return getRightWidth();
return padRight;
}
public void setPadRight(int right) {
this.padRight = right;
}
/** Returns the top padding if set, else returns {@link #getTopHeight()}. */
public float getPadTop() {
if (padTop == -1)
return getTopHeight();
return padTop;
}
public void setPadTop(int top) {
this.padTop = top;
}
/** Returns the bottom padding if set, else returns {@link #getBottomHeight()}. */
public float getPadBottom() {
if (padBottom == -1)
return getBottomHeight();
return padBottom;
}
public void setPadBottom(int bottom) {
this.padBottom = bottom;
}
public Texture getTexture() {
return texture;
}
}