/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.g3d;
import com.badlogic.gdx.graphics.g3d.materials.Material;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.math.Vector3;
public interface StillModelInstance {
public Matrix4 getTransform();
public Vector3 getSortCenter();
public float getBoundingSphereRadius();
public Material[] getMaterials();
}