/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.physics.box2d;
/**
* A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint
* is an edge. A joint edge belongs to a doubly linked list maintained in each attached body. Each joint has two joint
* nodes, one for each attached body.
*/
public class JointEdge {
public final Body other;
public final Joint joint;
protected JointEdge(Body other, Joint joint) {
this.other = other;
this.joint = joint;
}
}