/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d; /** * A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint * is an edge. A joint edge belongs to a doubly linked list maintained in each attached body. Each joint has two joint * nodes, one for each attached body. */ public class JointEdge { public final Body other; public final Joint joint; protected JointEdge(Body other, Joint joint) { this.other = other; this.joint = joint; } }