package com.junerking.particle; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.TextureRegion; public class CCParticleSmoke extends CCParticleSystem { public static CCParticleSystem node() { return new CCParticleSmoke(); } protected CCParticleSmoke() { this(200); } protected CCParticleSmoke(int p) { super(p); // duration duration = kCCParticleDurationInfinity; // Emitter mode: Gravity Mode emitterMode = kCCParticleModeGravity; // Gravity Mode: gravity this.setGravity(CGPoint.zero()); // Gravity Mode: radial acceleration setRadialAccel(0); setRadialAccelVar(0); // Gravity Mode: speed of particles setSpeed(25); setSpeedVar(10); // angle angle = 90; angleVar = 5; posVar = CGPoint.ccp(20, 0); // life of particles life = 4; lifeVar = 1; // size, in pixels startSize = 60.0f; startSizeVar = 10.0f; endSize = kCCParticleStartSizeEqualToEndSize; // emits per frame emissionRate = totalParticles / life; // color of particles startColor.r = 0.8f; startColor.g = 0.8f; startColor.b = 0.8f; startColor.a = 1.0f; startColorVar.r = 0.02f; startColorVar.g = 0.02f; startColorVar.b = 0.02f; startColorVar.a = 0.0f; endColor.r = 0.0f; endColor.g = 0.0f; endColor.b = 0.0f; endColor.a = 1.0f; endColorVar.r = 0.0f; endColorVar.g = 0.0f; endColorVar.b = 0.0f; endColorVar.a = 0.0f; setTexture(new TextureRegion(new Texture("assets/blocks.png"))); } }