/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.physics.box2d;
import com.badlogic.gdx.math.Vector2;
/**
* Callback class for ray casts.
*
* @see World#rayCast(RayCastCallback, Vector2, Vector2)
* @author mzechner
*/
public interface RayCastCallback {
/**
* Called for each fixture found in the query. You control how the ray cast proceeds by returning a float: return
* -1: ignore this fixture and continue return 0: terminate the ray cast return fraction: clip the ray to this point
* return 1: don't clip the ray and continue.
*
* The {@link Vector2} instances passed to the callback will be reused for future calls so make a copy of them!
*
* @param fixture
* the fixture hit by the ray
* @param point
* the point of initial intersection
* @param normal
* the normal vector at the point of intersection
* @return -1 to filter, 0 to terminate, fraction to clip the ray for closest hit, 1 to continue
**/
public float reportRayFixture(Fixture fixture, Vector2 point, Vector2 normal, float fraction);
}