/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.physics.box2d.joints;
import com.badlogic.gdx.physics.box2d.Joint;
import com.badlogic.gdx.physics.box2d.JointDef;
/**
* Gear joint definition. This definition requires two existing revolute or prismatic joints (any combination will
* work). The provided joints must attach a dynamic body to a static body.
*/
public class GearJointDef extends JointDef {
public GearJointDef() {
type = JointType.GearJoint;
}
/** The first revolute/prismatic joint attached to the gear joint. */
public Joint joint1 = null;
/** The second revolute/prismatic joint attached to the gear joint. */
public Joint joint2 = null;
/**
* The gear ratio.
*
* @see GearJoint for explanation.
*/
public float ratio = 1;
}