/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.backends.android; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.graphics.GLU; public class AndroidGLU implements GLU { @Override public void gluLookAt(GL10 gl, float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) { android.opengl.GLU.gluLookAt(((AndroidGL10) gl).gl, eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); } @Override public void gluOrtho2D(GL10 gl, float left, float right, float bottom, float top) { android.opengl.GLU.gluOrtho2D(((AndroidGL10) gl).gl, left, right, bottom, top); } @Override public void gluPerspective(GL10 gl, float fovy, float aspect, float zNear, float zFar) { android.opengl.GLU.gluPerspective(((AndroidGL10) gl).gl, fovy, aspect, zNear, zFar); } @Override public boolean gluProject(float objX, float objY, float objZ, float[] model, int modelOffset, float[] project, int projectOffset, int[] view, int viewOffset, float[] win, int winOffset) { int result = android.opengl.GLU.gluProject(objX, objY, objZ, model, modelOffset, project, projectOffset, view, viewOffset, win, winOffset); return result == GL10.GL_TRUE; } @Override public boolean gluUnProject(float winX, float winY, float winZ, float[] model, int modelOffset, float[] project, int projectOffset, int[] view, int viewOffset, float[] obj, int objOffset) { int result = android.opengl.GLU.gluUnProject(winX, winY, winZ, model, modelOffset, project, projectOffset, view, viewOffset, obj, objOffset); return result == GL10.GL_TRUE; } }