/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.scenes.scene2d.utils;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Event;
import com.badlogic.gdx.scenes.scene2d.EventListener;
/**
* Listener for {@link FocusEvent}.
*
* @author Nathan Sweet
*/
abstract public class FocusListener implements EventListener {
public boolean handle(Event event) {
if (!(event instanceof FocusEvent))
return false;
FocusEvent focusEvent = (FocusEvent) event;
switch (focusEvent.getType()) {
case keyboard:
keyboardFocusChanged(focusEvent, event.getTarget(), focusEvent.isFocused());
break;
case scroll:
scrollFocusChanged(focusEvent, event.getTarget(), focusEvent.isFocused());
break;
}
return false;
}
/**
* @param actor
* The event target, which is the actor that emitted the focus event.
*/
public void keyboardFocusChanged(FocusEvent event, Actor actor, boolean focused) {
}
/**
* @param actor
* The event target, which is the actor that emitted the focus event.
*/
public void scrollFocusChanged(FocusEvent event, Actor actor, boolean focused) {
}
/**
* Fired when an actor gains or loses keyboard or scroll focus. Can be cancelled to prevent losing or gaining focus.
*
* @author Nathan Sweet
*/
static public class FocusEvent extends Event {
private boolean focused;
private Type type;
private Actor relatedActor;
public void reset() {
super.reset();
relatedActor = null;
}
public boolean isFocused() {
return focused;
}
public void setFocused(boolean focused) {
this.focused = focused;
}
public Type getType() {
return type;
}
public void setType(Type focusType) {
this.type = focusType;
}
/**
* The actor related to the event. When focus is lost, this is the new actor being focused, or null. When focus
* is gained, this is the previous actor that was focused, or null.
*/
public Actor getRelatedActor() {
return relatedActor;
}
/**
* @param relatedActor
* May be null.
*/
public void setRelatedActor(Actor relatedActor) {
this.relatedActor = relatedActor;
}
/** @author Nathan Sweet */
static public enum Type {
keyboard, scroll
}
}
}