/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.g3d.model.skeleton;
import com.badlogic.gdx.math.Quaternion;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.utils.Array;
public class SkeletonJoint {
public String name;
public int index;
public int parentIndex;
public SkeletonJoint parent;
public final Array<SkeletonJoint> children = new Array<SkeletonJoint>(1);
public final Vector3 position = new Vector3();
public final Quaternion rotation = new Quaternion(new Vector3(0, 1, 0), 0);
public final Vector3 scale = new Vector3(1, 1, 1);
}