/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.model.skeleton; import com.badlogic.gdx.math.Quaternion; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.utils.Array; public class SkeletonJoint { public String name; public int index; public int parentIndex; public SkeletonJoint parent; public final Array<SkeletonJoint> children = new Array<SkeletonJoint>(1); public final Vector3 position = new Vector3(); public final Quaternion rotation = new Quaternion(new Vector3(0, 1, 0), 0); public final Vector3 scale = new Vector3(1, 1, 1); }