package com.junerking.particle;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public class CCParticleSun extends CCParticleSystem {
public static CCParticleSun node() {
return new CCParticleSun();
}
public static CCParticleSun node(int p) {
return new CCParticleSun(p);
}
protected CCParticleSun() {
this(350);
}
protected CCParticleSun(int p) {
super(p);
// additive
// duration
duration = kCCParticleDurationInfinity;
// Gravity Mode
emitterMode = kCCParticleModeGravity;
// Gravity Mode: gravity
this.setGravity(CGPoint.ccp(0, 0));
// Gravity mode: radial acceleration
setRadialAccel(0);
setRadialAccelVar(0);
// Gravity mode: speed of particles
setSpeed(20);
setSpeedVar(5);
// angle
angle = 90;
angleVar = 360;
// emitter position
posVar = CGPoint.zero();
// life of particles
life = 1;
lifeVar = 0.5f;
// size, in pixels
startSize = 30.0f;
startSizeVar = 10.0f;
endSize = kCCParticleStartSizeEqualToEndSize;
// emits per seconds
emissionRate = totalParticles / life;
// color of particles
startColor.r = 0.76f;
startColor.g = 0.25f;
startColor.b = 0.12f;
startColor.a = 1.0f;
startColorVar.r = 0.0f;
startColorVar.g = 0.0f;
startColorVar.b = 0.0f;
startColorVar.a = 0.0f;
endColor.r = 0.0f;
endColor.g = 0.0f;
endColor.b = 0.0f;
endColor.a = 1.0f;
endColorVar.r = 0.0f;
endColorVar.g = 0.0f;
endColorVar.b = 0.0f;
endColorVar.a = 0.0f;
setTexture(new TextureRegion(new Texture("assets/blocks.png")));
}
}