package com.junerking.particle;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public class CCParticleFire extends CCParticleSystem {
public static CCParticleFire node() {
return new CCParticleFire();
}
protected CCParticleFire() {
this(250);
}
protected CCParticleFire(int p) {
super(p);
// duration
duration = kCCParticleDurationInfinity;
// Gravity Mode
emitterMode = kCCParticleModeGravity;
// Gravity Mode: gravity
this.setGravity(CGPoint.ccp(0, 0));
// Gravity Mode: radial acceleration
setRadialAccel(0);
setRadialAccelVar(0);
// Gravity Mode: speed of particles
setSpeed(60);
setSpeedVar(20);
// starting angle
angle = 90;
angleVar = 10;
// emitter position
setPosition(CGPoint.tmp().set(240, 400));
posVar = CGPoint.ccp(40, 20);
// life of particles
life = 3;
lifeVar = 0.25f;
// size, in pixels
startSize = 54.0f;
startSizeVar = 10.0f;
endSize = kCCParticleStartSizeEqualToEndSize;
// emits per frame
emissionRate = totalParticles / life;
// color of particles
startColor.r = 0.76f;
startColor.g = 0.25f;
startColor.b = 0.12f;
startColor.a = 1.0f;
startColorVar.r = 0.0f;
startColorVar.g = 0.0f;
startColorVar.b = 0.0f;
startColorVar.a = 0.0f;
endColor.r = 0.0f;
endColor.g = 0.0f;
endColor.b = 0.0f;
endColor.a = 1.0f;
endColorVar.r = 0.0f;
endColorVar.g = 0.0f;
endColorVar.b = 0.0f;
endColorVar.a = 0.0f;
setTexture(new TextureRegion(new Texture("assets/fire.png")));
setBlendAdditive(true);
}
}