/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.math; import java.util.Random; import com.badlogic.gdx.utils.NumberUtils; /** * Utility and fast math functions. * <p> * Thanks to Riven on JavaGaming.org for the basis of sin/cos/atan2/floor/ceil. * * @author Nathan Sweet */ public class MathUtils { static public final float nanoToSec = 1 / 1000000000f; // --- static public final float PI = 3.1415927f; static private final int SIN_BITS = 13; // Adjust for accuracy. static private final int SIN_MASK = ~(-1 << SIN_BITS); static private final int SIN_COUNT = SIN_MASK + 1; static private final float radFull = PI * 2; static private final float degFull = 360; static private final float radToIndex = SIN_COUNT / radFull; static private final float degToIndex = SIN_COUNT / degFull; static public final float radiansToDegrees = 180f / PI; static public final float radDeg = radiansToDegrees; static public final float degreesToRadians = PI / 180; static public final float degRad = degreesToRadians; static private class Sin { static final float[] table = new float[SIN_COUNT]; static { for (int i = 0; i < SIN_COUNT; i++) table[i] = (float) Math.sin((i + 0.5f) / SIN_COUNT * radFull); for (int i = 0; i < 360; i += 90) table[(int) (i * degToIndex) & SIN_MASK] = (float) Math.sin(i * degreesToRadians); } } static private class Cos { static final float[] table = new float[SIN_COUNT]; static { for (int i = 0; i < SIN_COUNT; i++) table[i] = (float) Math.cos((i + 0.5f) / SIN_COUNT * radFull); for (int i = 0; i < 360; i += 90) table[(int) (i * degToIndex) & SIN_MASK] = (float) Math.cos(i * degreesToRadians); } } /** Returns the sine in radians. */ static public final float sin(float radians) { return Sin.table[(int) (radians * radToIndex) & SIN_MASK]; } /** Returns the cosine in radians. */ static public final float cos(float radians) { return Cos.table[(int) (radians * radToIndex) & SIN_MASK]; } /** Returns the sine in radians. */ static public final float sinDeg(float degrees) { return Sin.table[(int) (degrees * degToIndex) & SIN_MASK]; } /** Returns the cosine in radians. */ static public final float cosDeg(float degrees) { return Cos.table[(int) (degrees * degToIndex) & SIN_MASK]; } // --- static private final int ATAN2_BITS = 7; // Adjust for accuracy. static private final int ATAN2_BITS2 = ATAN2_BITS << 1; static private final int ATAN2_MASK = ~(-1 << ATAN2_BITS2); static private final int ATAN2_COUNT = ATAN2_MASK + 1; static final int ATAN2_DIM = (int) Math.sqrt(ATAN2_COUNT); static private final float INV_ATAN2_DIM_MINUS_1 = 1.0f / (ATAN2_DIM - 1); static private class Atan2 { static final float[] table = new float[ATAN2_COUNT]; static { for (int i = 0; i < ATAN2_DIM; i++) { for (int j = 0; j < ATAN2_DIM; j++) { float x0 = (float) i / ATAN2_DIM; float y0 = (float) j / ATAN2_DIM; table[j * ATAN2_DIM + i] = (float) Math.atan2(y0, x0); } } } } /** Returns atan2 in radians from a lookup table. */ static public final float atan2(float y, float x) { float add, mul; if (x < 0) { if (y < 0) { y = -y; mul = 1; } else mul = -1; x = -x; add = -PI; } else { if (y < 0) { y = -y; mul = -1; } else mul = 1; add = 0; } float invDiv = 1 / ((x < y ? y : x) * INV_ATAN2_DIM_MINUS_1); int xi = (int) (x * invDiv); int yi = (int) (y * invDiv); return (Atan2.table[yi * ATAN2_DIM + xi] + add) * mul; } // --- static public Random random = new Random(); /** Returns a random number between 0 (inclusive) and the specified value (inclusive). */ static public final int random(int range) { return random.nextInt(range + 1); } /** Returns a random number between start (inclusive) and end (inclusive). */ static public final int random(int start, int end) { return start + random.nextInt(end - start + 1); } static public final boolean randomBoolean() { return random.nextBoolean(); } static public final float random() { return random.nextFloat(); } /** Returns a random number between 0 (inclusive) and the specified value (inclusive). */ static public final float random(float range) { return random.nextFloat() * range; } /** Returns a random number between start (inclusive) and end (inclusive). */ static public final float random(float start, float end) { return start + random.nextFloat() * (end - start); } // --- /** Returns the next power of two. Returns the specified value if the value is already a power of two. */ static public int nextPowerOfTwo(int value) { if (value == 0) return 1; value--; value |= value >> 1; value |= value >> 2; value |= value >> 4; value |= value >> 8; value |= value >> 16; return value + 1; } static public boolean isPowerOfTwo(int value) { return value != 0 && (value & value - 1) == 0; } // --- static public int clamp(int value, int min, int max) { if (value < min) return min; if (value > max) return max; return value; } static public short clamp(short value, short min, short max) { if (value < min) return min; if (value > max) return max; return value; } static public float clamp(float value, float min, float max) { if (value < min) return min; if (value > max) return max; return value; } // --- static private final int BIG_ENOUGH_INT = 16 * 1024; static private final double BIG_ENOUGH_FLOOR = BIG_ENOUGH_INT; static private final double CEIL = 0.9999999; static private final double BIG_ENOUGH_CEIL = NumberUtils.longBitsToDouble(NumberUtils .doubleToLongBits(BIG_ENOUGH_INT + 1) - 1); static private final double BIG_ENOUGH_ROUND = BIG_ENOUGH_INT + 0.5f; /** * Returns the largest integer less than or equal to the specified float. This method will only properly floor * floats from -(2^14) to (Float.MAX_VALUE - 2^14). */ static public int floor(float x) { return (int) (x + BIG_ENOUGH_FLOOR) - BIG_ENOUGH_INT; } /** * Returns the largest integer less than or equal to the specified float. This method will only properly floor * floats that are positive. Note this method simply casts the float to int. */ static public int floorPositive(float x) { return (int) x; } /** * Returns the smallest integer greater than or equal to the specified float. This method will only properly ceil * floats from -(2^14) to (Float.MAX_VALUE - 2^14). */ static public int ceil(float x) { return (int) (x + BIG_ENOUGH_CEIL) - BIG_ENOUGH_INT; } /** * Returns the smallest integer greater than or equal to the specified float. This method will only properly ceil * floats that are positive. */ static public int ceilPositive(float x) { return (int) (x + CEIL); } /** * Returns the closest integer to the specified float. This method will only properly round floats from -(2^14) to * (Float.MAX_VALUE - 2^14). */ static public int round(float x) { return (int) (x + BIG_ENOUGH_ROUND) - BIG_ENOUGH_INT; } /** * Returns the closest integer to the specified float. This method will only properly round floats that are * positive. */ static public int roundPositive(float x) { return (int) (x + 0.5f); } }