/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.math.collision; import java.io.Serializable; import com.badlogic.gdx.math.Vector3; /** * Encapsulates a 3D sphere with a center and a radius * * @author badlogicgames@gmail.com */ public class Sphere implements Serializable { private static final long serialVersionUID = -6487336868908521596L; /** the radius of the sphere **/ public float radius; /** the center of the sphere **/ public final Vector3 center; /** * Constructs a sphere with the given center and radius * * @param center * The center * @param radius * The radius */ public Sphere(Vector3 center, float radius) { this.center = new Vector3(center); this.radius = radius; } /** * @param sphere * the other sphere * @return whether this and the other sphere overlap */ public boolean overlaps(Sphere sphere) { return center.dst2(sphere.center) < (radius + sphere.radius) * (radius + sphere.radius); } }