/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.math.collision;
import java.io.Serializable;
import com.badlogic.gdx.math.Vector3;
/**
* Encapsulates a 3D sphere with a center and a radius
*
* @author badlogicgames@gmail.com
*/
public class Sphere implements Serializable {
private static final long serialVersionUID = -6487336868908521596L;
/** the radius of the sphere **/
public float radius;
/** the center of the sphere **/
public final Vector3 center;
/**
* Constructs a sphere with the given center and radius
*
* @param center
* The center
* @param radius
* The radius
*/
public Sphere(Vector3 center, float radius) {
this.center = new Vector3(center);
this.radius = radius;
}
/**
* @param sphere
* the other sphere
* @return whether this and the other sphere overlap
*/
public boolean overlaps(Sphere sphere) {
return center.dst2(sphere.center) < (radius + sphere.radius) * (radius + sphere.radius);
}
}