/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.materials; import java.util.Iterator; import com.badlogic.gdx.graphics.glutils.ShaderProgram; import com.badlogic.gdx.utils.Array; public class Material implements Iterable<MaterialAttribute> { protected String name; private Array<MaterialAttribute> attributes; /** This flag is true if material contain blendingAttribute */ protected boolean needBlending; /** This flag is true if material contain TextureAttribute */ protected boolean hasTexture; protected ShaderProgram shader; public Material() { attributes = new Array<MaterialAttribute>(2); } public Material(String name, Array<MaterialAttribute> attributes) { this.name = name; this.attributes = attributes; checkAttributes(); } public Material(String name, MaterialAttribute... attributes) { this(name, new Array<MaterialAttribute>(attributes)); } protected void checkAttributes() { // this way we foresee if blending is needed with this material and rendering can deferred more easily this.needBlending = false; this.hasTexture = false; for (int i = 0; i < this.attributes.size; i++) { if (!needBlending && this.attributes.get(i) instanceof BlendingAttribute) this.needBlending = true; else if (!hasTexture && this.attributes.get(i) instanceof TextureAttribute) this.hasTexture = true; } } public void bind() { for (int i = 0; i < attributes.size; i++) { attributes.get(i).bind(); } } public void bind(ShaderProgram program) { for (int i = 0; i < attributes.size; i++) { attributes.get(i).bind(program); } } public String getName() { return name; } public void addAttribute(MaterialAttribute... attributes) { for (int i = 0; i < attributes.length; i++) { if (attributes[i] instanceof BlendingAttribute) needBlending = true; else if (attributes[i] instanceof TextureAttribute) hasTexture = true; this.attributes.add(attributes[i]); } } public void removeAttribute(MaterialAttribute... attributes) { for (int i = 0; i < attributes.length; i++) this.attributes.removeValue(attributes[i], true); checkAttributes(); } public void clearAttributes() { attributes.clear(); needBlending = false; } public MaterialAttribute getAttribute(int index) { if (index >= 0 && index < attributes.size) return attributes.get(index); return null; } public int getNumberOfAttributes() { return attributes.size; } // /** @return True if this material contains attribute of the specified type, false otherwise */ // public <T extends MaterialAttribute> boolean hasAttribute(Class<T> type) { // return indexOfAttribute(type) >= 0; // } // // /** @return The index of the first attribute of the specified type or -1 if not available */ // public <T extends MaterialAttribute> int indexOfAttribute(Class<T> type) { // for (int i = 0; i < attributes.size; i++) // if (type.isInstance(attributes.get(i))) // return i; // return -1; // } // // /** @return The first attribute of the specified type, or null if not available */ // public <T extends MaterialAttribute> T getAttribute(Class<T> type) { // return (T)getAttribute(indexOfAttribute(type)); // } public Material copy() { Array<MaterialAttribute> attributes = new Array<MaterialAttribute>(this.attributes.size); for (int i = 0; i < attributes.size; i++) { attributes.add(this.attributes.get(i).copy()); } final Material copy = new Material(name, attributes); copy.shader = this.shader; return copy; } @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + attributes.hashCode(); result = prime * result + ((name == null) ? 0 : name.hashCode()); return result; } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (getClass() != obj.getClass()) return false; Material other = (Material) obj; if (other.attributes.size != attributes.size) return false; for (int i = 0; i < attributes.size; i++) { if (!attributes.get(i).equals(other.attributes.get(i))) return false; } if (name == null) { if (other.name != null) return false; } else if (!name.equals(other.name)) return false; return true; } public boolean shaderEquals(Material other) { if (this == other) return true; int len = this.attributes.size; if (len != other.attributes.size) return false; for (int i = 0; i < len; i++) { final String str = this.attributes.get(i).name; if (str == null) return false; boolean matchFound = false; for (int j = 0; j < len; j++) { if (str.equals(other.attributes.get(j).name)) { matchFound = true; break; } } if (!matchFound) return false; } return true; } public void setPooled(Material material) { name = material.name; shader = material.shader; needBlending = material.needBlending; hasTexture = material.hasTexture; attributes.clear(); for (int i = 0, len = material.attributes.size; i < len; i++) { attributes.add(material.attributes.get(i).pooledCopy()); } } public boolean isNeedBlending() { return needBlending; } public boolean hasTexture() { return hasTexture; } public ShaderProgram getShader() { return shader; } public void setShader(final ShaderProgram shader) { this.shader = shader; } public void resetShader() { shader = null; } @Override public Iterator<MaterialAttribute> iterator() { return attributes.iterator(); } /* TODO: Sits in Experimental only used for ProtoRenderer public void generateShader (MaterialShaderHandler materialShaderHandler) { shader = materialShaderHandler.getShader(this); } */ }