/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d; import com.badlogic.gdx.math.Vector2; /** This is used to compute the current state of a contact manifold. */ public class WorldManifold { protected final Vector2 normal = new Vector2(); protected final Vector2[] points = { new Vector2(), new Vector2() }; protected int numContactPoints; protected WorldManifold() { } /** Returns the normal of this manifold */ public Vector2 getNormal() { return normal; } /** * Returns the contact points of this manifold. Use getNumberOfContactPoints to determine how many contact points * there are (0,1 or 2) */ public Vector2[] getPoints() { return points; } /** @return the number of contact points */ public int getNumberOfContactPoints() { return numContactPoints; } }