/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.physics.box2d;
import com.badlogic.gdx.math.Vector2;
/** This is used to compute the current state of a contact manifold. */
public class WorldManifold {
protected final Vector2 normal = new Vector2();
protected final Vector2[] points = { new Vector2(), new Vector2() };
protected int numContactPoints;
protected WorldManifold() {
}
/** Returns the normal of this manifold */
public Vector2 getNormal() {
return normal;
}
/**
* Returns the contact points of this manifold. Use getNumberOfContactPoints to determine how many contact points
* there are (0,1 or 2)
*/
public Vector2[] getPoints() {
return points;
}
/** @return the number of contact points */
public int getNumberOfContactPoints() {
return numContactPoints;
}
}