/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics; import com.badlogic.gdx.graphics.VertexAttributes.Usage; import com.badlogic.gdx.graphics.glutils.ShaderProgram; /** * A single vertex attribute defined by its {@link Usage}, its number of components and its shader alias. The Usage is * needed for the fixed function pipeline of OpenGL ES 1.x. Generic attributes are not supported in the fixed function * pipeline. The number of components defines how many components the attribute has. The alias defines to which shader * attribute this attribute should bind. The alias is used by a {@link Mesh} when drawing with a {@link ShaderProgram}. * The alias can be changed at any time. * * @author mzechner */ public final class VertexAttribute { /** the attribute {@link Usage} **/ public final int usage; /** the number of components this attribute has **/ public final int numComponents; /** the offset of this attribute in bytes, don't change this! **/ public int offset; /** the alias for the attribute used in a {@link ShaderProgram} **/ public String alias; /** * Constructs a new VertexAttribute. * * @param usage * the usage, used for the fixed function pipeline. Generic attributes are not supported in the fixed * function pipeline. * @param numComponents * the number of components of this attribute, must be between 1 and 4. * @param alias * the alias used in a shader for this attribute. Can be changed after construction. */ public VertexAttribute(int usage, int numComponents, String alias) { this.usage = usage; this.numComponents = numComponents; this.alias = alias; } public static VertexAttribute Position() { return new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE); } public static VertexAttribute TexCoords(int unit) { return new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + unit); } public static VertexAttribute Normal() { return new VertexAttribute(Usage.Normal, 3, ShaderProgram.NORMAL_ATTRIBUTE); } public static VertexAttribute Color() { return new VertexAttribute(Usage.ColorPacked, 4, ShaderProgram.COLOR_ATTRIBUTE); } public static VertexAttribute ColorUnpacked() { return new VertexAttribute(Usage.Color, 4, ShaderProgram.COLOR_ATTRIBUTE); } /** Tests to determine if the passed object was created with the same parameters */ @Override public boolean equals(final Object obj) { if (!(obj instanceof VertexAttribute)) { return false; } final VertexAttribute other = (VertexAttribute) obj; return this.usage == other.usage && this.numComponents == other.numComponents && this.alias.equals(other.alias); } }