package com.junerking.particle; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.TextureRegion; public class CCParticleExplosion extends CCParticleSystem { public static CCParticleSystem node() { return new CCParticleExplosion(); } protected CCParticleExplosion() { this(700); } protected CCParticleExplosion(int p) { super(p); // duration duration = 0.1f; emitterMode = kCCParticleModeGravity; // Gravity Mode: gravity this.setGravity(CGPoint.ccp(0, 0)); // Gravity Mode: speed of particles setSpeed(70); setSpeedVar(40); // Gravity Mode: radial setRadialAccel(0); setRadialAccelVar(0); // Gravity Mode: tagential setTangentialAccel(0); setTangentialAccelVar(0); // angle angle = 90; angleVar = 360; // emitter position setPosition(CGPoint.tmp().set(240, 400)); posVar = CGPoint.zero(); // life of particles life = 5.0f; lifeVar = 2; // size, in pixels startSize = 15.0f; startSizeVar = 10.0f; endSize = kCCParticleStartSizeEqualToEndSize; // emits per second emissionRate = totalParticles / duration; // color of particles startColor.r = 0.7f; startColor.g = 0.1f; startColor.b = 0.2f; startColor.a = 1.0f; startColorVar.r = 0.5f; startColorVar.g = 0.5f; startColorVar.b = 0.5f; startColorVar.a = 0.0f; endColor.r = 0.5f; endColor.g = 0.5f; endColor.b = 0.5f; endColor.a = 0.0f; endColorVar.r = 0.5f; endColorVar.g = 0.5f; endColorVar.b = 0.5f; endColorVar.a = 0.0f; setTexture(new TextureRegion(new Texture("assets/blocks.png"))); } }