package com.junerking.particle;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public class CCParticleRain extends CCParticleSystem {
public static CCParticleSystem node() {
return new CCParticleRain();
}
protected CCParticleRain() {
this(1000);
}
protected CCParticleRain(int p) {
super(p);
// duration
duration = kCCParticleDurationInfinity;
emitterMode = kCCParticleModeGravity;
// Gravity Mode: gravity
setGravity(CGPoint.ccp(10, -10));
// Gravity Mode: radial
setRadialAccel(0);
setRadialAccelVar(1);
// Gravity Mode: tagential
setTangentialAccel(0);
setTangentialAccelVar(1);
// Gravity Mode: speed of particles
setSpeed(130);
setSpeedVar(30);
// angle
angle = -90;
angleVar = 5;
// emitter position
posVar.x = 400;
posVar.y = 0;
// life of particles
life = 4.5f;
lifeVar = 0;
// size, in pixels
size = 4.0f;
sizeVar = 2.0f;
// size, in pixels
startSize = 4.0f;
startSizeVar = 2.0f;
endSize = kCCParticleStartSizeEqualToEndSize;
// emits per second
emissionRate = 20;
// color of particles
startColor.r = 0.7f;
startColor.g = 0.8f;
startColor.b = 1.0f;
startColor.a = 1.0f;
startColorVar.r = 0.0f;
startColorVar.g = 0.0f;
startColorVar.b = 0.0f;
startColorVar.a = 0.0f;
endColor.r = 0.7f;
endColor.g = 0.8f;
endColor.b = 1.0f;
endColor.a = 0.5f;
endColorVar.r = 0.0f;
endColorVar.g = 0.0f;
endColorVar.b = 0.0f;
endColorVar.a = 0.0f;
setTexture(new TextureRegion(new Texture("assets/blocks.png")));
}
}