/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.physics.box2d;
/**
* This holds contact filtering data.
*
* @author mzechner
*/
public class Filter {
/** The collision category bits. Normally you would just set one bit. */
public short categoryBits = 0x0001;
/** The collision mask bits. This states the categories that this shape would accept for collision. */
public short maskBits = -1;
/**
* Collision groups allow a certain group of objects to never collide (negative) or always collide (positive). Zero
* means no collision group. Non-zero group filtering always wins against the mask bits.
*/
public short groupIndex = 0;
}