/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d; /** * This holds contact filtering data. * * @author mzechner */ public class Filter { /** The collision category bits. Normally you would just set one bit. */ public short categoryBits = 0x0001; /** The collision mask bits. This states the categories that this shape would accept for collision. */ public short maskBits = -1; /** * Collision groups allow a certain group of objects to never collide (negative) or always collide (positive). Zero * means no collision group. Non-zero group filtering always wins against the mask bits. */ public short groupIndex = 0; }