/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.scenes.scene2d.actions;
import com.badlogic.gdx.scenes.scene2d.Action;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.utils.Array;
/**
* Executes an action only after all other actions on the actor at the time this action was added have finished.
*
* @author Nathan Sweet
*/
public class AfterAction extends DelegateAction {
private Array<Action> waitForActions = new Array(false, 4);
public void setActor(Actor actor) {
if (actor != null)
waitForActions.addAll(actor.getActions());
super.setActor(actor);
}
public void restart() {
super.restart();
waitForActions.clear();
}
public boolean act(float delta) {
Array<Action> currentActions = actor.getActions();
if (currentActions.size == 1)
waitForActions.clear();
for (int i = waitForActions.size - 1; i >= 0; i--) {
Action action = waitForActions.get(i);
int index = currentActions.indexOf(action, true);
if (index == -1)
waitForActions.removeIndex(i);
}
if (waitForActions.size > 0)
return false;
return action.act(delta);
}
}