/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.model.skeleton; import com.badlogic.gdx.math.Quaternion; import com.badlogic.gdx.math.Vector3; public class SkeletonKeyframe { public float timeStamp = 0; public int parentIndex = -1; public final Vector3 position = new Vector3(); public final Vector3 scale = new Vector3(1, 1, 1); public final Quaternion rotation = new Quaternion(0, 0, 0, 1); public String toString() { return "time: " + timeStamp + ", " + "parent: " + parentIndex + ", " + "position: " + position + ", " + "scale: " + scale + ", " + "rotation: " + rotation; } }