/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.net;
/**
* Options for {@link ServerSocket} instances.
*
* @author mzechner
* @author noblemaster
*/
public class ServerSocketHints {
/**
* The listen backlog length. Needs to be greater than 0, otherwise the system default is used. backlog is the
* maximum queue length for incoming connection, i.e. maximum number of connections waiting for accept(...). If a
* connection indication arrives when the queue is full, the connection is refused.
*/
public int backlog = 16;
/**
* Performance preferences are described by three integers whose values indicate the relative importance of short
* connection time, low latency, and high bandwidth. The absolute values of the integers are irrelevant; in order to
* choose a protocol the values are simply compared, with larger values indicating stronger preferences. Negative
* values represent a lower priority than positive values. If the application prefers short connection time over
* both low latency and high bandwidth, for example, then it could invoke this method with the values (1, 0, 0). If
* the application prefers high bandwidth above low latency, and low latency above short connection time, then it
* could invoke this method with the values (0, 1, 2).
*/
public int performancePrefConnectionTime = 0;
/** See performancePrefConnectionTime for details. */
public int performancePrefLatency = 1; // low latency
/** See performancePrefConnectionTime for details. */
public int performancePrefBandwidth = 0;
/** Enable/disable the SO_REUSEADDR socket option. */
public boolean reuseAddress = true;
/** The SO_TIMEOUT in milliseconds for how long to wait during server.accept(). Enter 0 for infinite wait. */
public int acceptTimeout = 5000;
/** The SO_RCVBUF (receive buffer) size in bytes for server.accept(). */
public int receiveBufferSize = 4096;
}