/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.physics.box2d.joints;
import com.badlogic.gdx.physics.box2d.Joint;
import com.badlogic.gdx.physics.box2d.World;
/**
* A distance joint constrains two points on two bodies to remain at a fixed distance from each other. You can view this
* as a massless, rigid rod.
*/
public class DistanceJoint extends Joint {
// @off
/*JNI
#include <Box2D/Box2D.h>
*/
public DistanceJoint(World world, long addr) {
super(world, addr);
}
/**
* Set/get the natural length. Manipulating the length can lead to non-physical behavior when the frequency is zero.
*/
public void setLength(float length) {
jniSetLength(addr, length);
}
private native void jniSetLength(long addr, float length); /*
b2DistanceJoint* joint = (b2DistanceJoint*)addr;
joint->SetLength( length );
*/
/**
* Set/get the natural length. Manipulating the length can lead to non-physical behavior when the frequency is zero.
*/
public float getLength() {
return jniGetLength(addr);
}
private native float jniGetLength(long addr); /*
b2DistanceJoint* joint = (b2DistanceJoint*)addr;
return joint->GetLength();
*/
/** Set/get frequency in Hz. */
public void setFrequency(float hz) {
jniSetFrequency(addr, hz);
}
private native void jniSetFrequency(long addr, float hz); /*
b2DistanceJoint* joint = (b2DistanceJoint*)addr;
joint->SetFrequency( hz );
*/
/** Set/get frequency in Hz. */
public float getFrequency() {
return jniGetFrequency(addr);
}
private native float jniGetFrequency(long addr); /*
b2DistanceJoint* joint = (b2DistanceJoint*)addr;
return joint->GetFrequency();
*/
/** Set/get damping ratio. */
public void setDampingRatio(float ratio) {
jniSetDampingRatio(addr, ratio);
}
private native void jniSetDampingRatio(long addr, float ratio); /*
b2DistanceJoint* joint = (b2DistanceJoint*)addr;
joint->SetDampingRatio( ratio );
*/
/** Set/get damping ratio. */
public float getDampingRatio() {
return jniGetDampingRatio(addr);
}
private native float jniGetDampingRatio(long addr); /*
b2DistanceJoint* joint = (b2DistanceJoint*)addr;
return joint->GetDampingRatio();
*/
}