/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.materials; import com.badlogic.gdx.graphics.glutils.ShaderProgram; public abstract class MaterialAttribute { private static final String FLAG = "Flag"; public String name; protected final boolean isPooled; protected MaterialAttribute() { isPooled = true; } public MaterialAttribute(String name) { this.name = name; isPooled = false; } public abstract void bind(); public abstract void bind(ShaderProgram program); public abstract MaterialAttribute copy(); public abstract MaterialAttribute pooledCopy(); public abstract void free(); public abstract void set(MaterialAttribute attr); public String getShaderFlag() { return name + FLAG; } }