/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.g3d.materials;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;
public abstract class MaterialAttribute {
private static final String FLAG = "Flag";
public String name;
protected final boolean isPooled;
protected MaterialAttribute() {
isPooled = true;
}
public MaterialAttribute(String name) {
this.name = name;
isPooled = false;
}
public abstract void bind();
public abstract void bind(ShaderProgram program);
public abstract MaterialAttribute copy();
public abstract MaterialAttribute pooledCopy();
public abstract void free();
public abstract void set(MaterialAttribute attr);
public String getShaderFlag() {
return name + FLAG;
}
}