/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
******************************************************************************/
package com.badlogic.gdx;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.GL11;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.GLCommon;
import com.badlogic.gdx.graphics.GLU;
/**
* Environment class holding references to the {@link Application}, {@link Graphics}, {@link Audio}, {@link Files} and
* {@link Input} instances. The references are held in public static fields. Do not mess with this! This essentially
* allows you static access to all sub systems. It is your responsiblity to keep things thread safe. Don't use Graphics
* in a thread that is not the rendering thread or things will go crazy. Really.
* <p>
* There's also references to {@link GLCommon}, {@link GL10}, {@link GL11}, {@link GL20} and {@link GLU}. The same rules
* as above apply. Don't mess with this or things will break!
* <p>
* This is kind of messy but better than throwing around Graphics and similar instances. I'm aware of the design faux
* pas.
*
* @author mzechner
*/
public class Gdx {
public static Application app;
public static Graphics graphics;
public static Audio audio;
public static Input input;
public static Files files;
public static Net net;
public static GLCommon gl;
public static GL10 gl10;
public static GL11 gl11;
public static GL20 gl20;
public static GLU glu;
}